Mirror
镜子
Using the Mirror tool, points and polygons can be mirrored.
使用镜像工具,点和多边形可以镜像。
This tool functions in point or polygon mode. In point mode, only the selected points are mirrored (without their surfaces). If no points are selected, all points are mirrored. In polygon mode, the selected surfaces are mirrored. If no surfaces are selected, all surfaces are mirrored.
该工具在点或多边形模式下运行。在点模式中,只有选定的点是镜像的(没有它们的表面)。如果没有选择任何点,则所有点都被镜像。在多边形模式下,选定的表面是镜像的。如果没有选择表面,所有表面都是镜像的。
Mirror can also be applied to splines. The selected points are mirrored as a new segment.
镜像也可以应用于样条。选定的点被镜像为一个新段。
Mirror functions interactively. This means you can control the mirroring directly with the mouse; to choose which axis is to be used for mirroring, click and drag until you see the axis you want, then release the mouse button.
镜像功能是交互式的。这意味着您可以直接用鼠标控制镜像; 要选择要用于镜像的轴,请单击并拖动,直到看到所需的轴,然后释放鼠标按钮。
属性管理器设置
坐标系
Selects the coordinate system for the tool.
选择工具的坐标系。
对象
In this mode, the object is mirrored about the object axes. You can set the mirror axis using the mouse by clicking directly on an object point. The mirror axis automatically locates itself on the nearest point. The object is then mirrored exactly through this point.
在此模式中,对象与对象轴的关系被镜像。通过直接单击对象点,可以使用鼠标设置镜像轴。镜轴自动将自己定位在最近的点上。然后通过这个点对象进行精确镜像。
You do not necessarily have to be in point mode; the points are also located in this way in polygon mode.
您不一定要处于点模式; 在多边形模式中,点也是以这种方式定位的。
The object mode also allows the input of numeric values (see Value).
对象模式还允许输入数值(参见 Value)。
世界
This mode is the same as object mode, except that the element is mirrored over the selected world axis.
此模式与对象模式相同,只是元素在所选的世界轴上被镜像。
Like the object system, the world mode also allows the input of numeric values (see Value).
与对象系统一样,world 模式也允许输入数值(参见 Value)。
屏幕
In this mode, the object is mirrored in the current projection plane. If you first click in the area of the upper or lower window border, you get a horizontal mirror axis. If you first click in the area of the right or left window border, you get a vertical mirror axis.
在这种模式下,物体在当前投影平面中被镜像。如果首先单击上下窗口边框区域,则会得到一个水平镜像轴。如果您首先单击右侧或左侧窗口边框的区域,您将得到一个垂直的镜像轴。
In all the modes below, remember to keep the mouse button pressed. You will then be able to choose the mirror axis by dragging it with the mouse to where you want the mirroring to occur. When you release the mouse button, the mirroring is applied.
在下面的所有模式中,记住保持鼠标按钮按下。然后,您将能够通过用鼠标拖动镜像轴到希望发生镜像的位置来选择镜像轴。当您释放鼠标按钮时,将应用镜像。
镜面
This mode is available for the world and the object coordinate system. Select the XY, ZY or XZ plane. Depending on the selected coordinate system, the mirror plane refers either to the world or object axis.
这种模式可用于世界和对象坐标系。选择 XY、 ZY 或 XZ 平面。根据选择的坐标系,镜面指的是世界或物体的轴线。
焊接点
This option is important if, for example, you mirror a cube over one of its edges and Duplicate Points is enabled. After mirroring, some of the points may be in the same positions.
这个选项很重要,例如,如果您在立方体的一条边上镜像立方体,并且启用了复制点。镜像之后,一些点可能位于相同的位置。
If Weld Points is enabled, these duplicate points are welded after mirroring.
如果启用焊点,这些重复点将在镜像后焊接。
The adjacent input box allows you to enter a distance; any point that has a duplicate point within this distance will be welded into one single point.
相邻的输入框允许您输入一个距离; 任何在这个距离内有重复点的点将被焊接成一个单点。
对称的
Upon mirroring, the points will be arranged on the mirror plane within the distance defined in the Weld Points value.
在镜像上,点将按照焊点值中定义的距离布置在镜面上。
价值
Use this to position the mirror axis numerically. This works only with the object and world coordinate systems and allows you to freely define the distance of the mirror axis from the axis origin.
使用这个来定位镜轴数值。这只适用于物体和世界坐标系统,并允许您自由地定义从轴原点的镜像轴的距离。
重复计分
If this option is disabled, the selected elements are simply mirrored. If the option is enabled, the selected elements are first duplicated then mirrored. This gives you a mirrored copy of all the selected elements.
如果禁用此选项,则选定的元素将被简单地镜像。如果启用该选项,则首先复制选定的元素,然后镜像。这将为您提供所有选定元素的镜像副本。
重复标记选择
If this option is enabled, existing frozen selections or Vertex Weight tags are used when mirroring.
如果启用此选项,则在镜像时将使用现有的冻结选择或顶点权重标记。
抓住要点
When using interactive mirroring in the viewport, this defines whether the mirror axis is to snap to the points of the object (in screen mode). If the option is enabled, the mirror axis is positioned automatically to the point nearest the mouse pointer, provided that the mouse pointer is within a polygon of the selected object. With this function you can, for example, mirror a cube precisely over one of its edges.
当在视口中使用交互式镜像时,这定义了镜像轴是否与对象的点对齐(在屏幕模式中)。如果启用该选项,则镜像轴将自动定位到距离鼠标指针最近的点,条件是鼠标指针位于所选对象的多边形内。例如,通过这个函数,您可以将一个立方体精确地反射到它的一条边上。
When using the object or world coordinate systems, Snap to Points is enabled automatically. The mirror axis must be placed through a point of the object. You cannot freely determine the mirror axis interactively when in the object or world coordinate system. However, see Value.
当使用对象或世界坐标系统时,自动启用“对齐点”。镜轴必须穿过物体的一点。在物体或世界中,你不能自由地交互确定镜轴坐标系。然而,请参阅价值。
申请
Click the Apply button to apply the numeric values.
单击 Apply 按钮以应用数值。