Mesh Menu

网格菜单

General

常规

The Mesh menu has various tools that allow you to adjust the structure of polygon objects and spline objects. Most of these tools are available in the point, edge and polygon modes.

网格菜单有各种工具,允许您调整多边形对象和样条对象的结构。大多数这些工具可在点,边和多边形模式。

Any objects that you want to use with these tools must be editable. You can make objects editable by selecting them and choosing Mesh / Conversions.

要与这些工具一起使用的任何对象都必须是可编辑的。通过选择对象并选择 Mesh/Conversions,可以使对象可编辑。

Usually, the Structure tools affect the selected points, edges or polygons only. However, if none of these elements are selected, then most of the tools will affect the entire selected object(s). Hidden elements will usually be ignored. Some tools such as Knife, Bevel, etc. can be used to "grab" an element (e.g., an edge) directly with no prior selection.

通常,结构工具只影响选定的点、边或多边形。但是,如果这些元素都没有被选中,那么大多数工具将会影响整个选中的对象。隐藏的元素通常会被忽略。一些工具,如刀,斜面等,可以用来“抓住”一个元素(例如,边缘)直接没有事先选择。

Any structure tools that cannot be used in the current editing mode (point, edge or polygon) will be grayed out. For example, Edge Cut only works with edges and therefore will be grayed out in point mode and in polygon mode.

任何不能在当前编辑模式下使用的结构化工具(点、边或多边形)都将变成灰色。例如,“边缘切割”只在边上工作,因此在点模式和多边形模式下将呈灰色。

You can also use the structure tools with multiple selected objects. For example, you could create two cubes, make them editable, select a polygon on each cube and extrude both polygons at the same time using the Extrude tool.

还可以对多个选定对象使用结构化工具。例如,你可以创建两个立方体,使它们可编辑,在每个立方体上选择一个多边形,然后使用挤出工具同时挤出两个多边形。

Tip: 提示:
For all tools whose affect on hidden elements can be disabled (e.g., the 对于其对隐藏元素的影响可以禁用的所有工具(例如Knife tool), the 工具)、Customize Commands Manager 自定义命令管理器 offers the 提供Toggle Visible Only 仅切换可见 command. Assign a hotkey for this command to easily switch between modes. 为此命令分配一个热键,以方便在模式之间切换

When using an interactive tool the most recently completed action can be undone by pressing the Esc key on your keyboard as long as the mouse button is still pressed.

当使用交互式工具时,最近完成的操作可以通过按下键盘上的 Esc 键复原,只要鼠标按钮仍然按下。

Modeling modes

建模模式

The workflow for using the structure tools differs depending on whether you are working in the default modeling mode (Tools / Default Mode) or in the tweak modeling mode (Tools / Tweak Mode).

使用结构化工具的工作流程有所不同,这取决于您是在默认建模模式(Tools/Default Mode)中工作,还是在微调建模模式(Tools/Tweak Mode)中工作。

Tip: 提示:
Note also the 还要注意Sculpt Brush 雕刻笔刷, which can be used to affect normal polygon meshes (without special Sculpt subdivision). 该方法不需要进行特殊的造型细分,可以对正多边形网格进行影响

Working with hotkeys when modeling

在建模时使用热键

A typical workflow is, for example, as follows:

例如,典型的工作流程如下:

Select several polygons, edit them using the Extrude tool, switch back to the Select tool and select the next set of polygons to edit.

选择几个多边形,使用挤压工具编辑它们,切换回选择工具,并选择下一组多边形进行编辑。

This can be done in one of two ways using hotkeys:

这可以通过两种方式之一使用热键:

You can use most of the structure tools interactively. Also, many of the tools have settings that you can adjust in the Attribute Manager. For as long as the tool is active, you can change any of its parameters or options and you will see the changes applied in real-time.

您可以交互地使用大多数结构化工具。此外,许多工具都有可以在属性管理器中调整的设置。只要工具处于活动状态,您就可以更改它的任何参数或选项,并且您将实时看到应用的更改。

Mesh Menu

网格菜单

You can quickly access various commands for points, edges and polygons from the context menu. Different commands are available depending on whether you are working in point, edge or polygon mode These commands are mostly from the Mesh menu.

您可以从上下文菜单快速访问各种关于点、边和多边形的命令。不同的命令是可用的,这取决于你是在点,边或多边形模式下工作。这些命令大多来自网格菜单。

Command Options

命令选项

Several commands (mostly in the Mesh menu) have multiple options. It can be irritating if these are displayed every time a given command is called up. This is why the icon as highlighted in the image above is available. When clicked upon, the command options will be displayed and can be defined accordingly. These settings will then apply EVERY time the command is called up.

有几个命令(大多在 Mesh 菜单中)有多个选项。如果每次调用给定的命令时都显示这些命令,那么可能会令人恼火。这就是为什么上面图片中高亮显示的图标是可用的。当点击时,命令选项将被显示,并可以相应地定义。这些设置将在每次调用命令时应用。

The Customize Command Manager contains an option that lets you define the previous method (options will be displayed each time a command is called up) or the new method should be applied when a command is called up (via hotkey only).

Customize Command Manager 包含一个选项,可以让您定义以前的方法(每次调用命令时都会显示选项)或者在调用命令时应用新方法(仅通过热键)。

Tip: 提示:
Several of the tools described in this section can also be found in the main menu under Splines. This is because they work for both object types. However, they are only described here. 本节中描述的一些工具也可以在样条下的主菜单中找到。这是因为它们同时适用于两种对象类型。然而,它们只是在这里被描述

Hand, head and figure models in the following sections are © Bunk Timmer

手,头和人物模型在以下部分是 Bunk Timmer

Polygon Pen

多边形钢笔

Parameters

参数

Line Cut

线条切割

Bevel Tool

斜面工具

Extrude

挤压

Extrude Inner

内挤压

Volume Mesh

体积网格

Create Point

创建点

Close Polygon Hole

关闭多边形孔

Bridge

桥牌

Matrix Extrude

矩阵挤压

Smooth Shift

平稳的转变

Subdivide

细分

Subdivision Surfaces Weight

细分曲面重量

Weld

焊接

Stitch and Sew

缝纫

Melt

融化

Collapse

崩溃

Dissolve

溶解

Optimize

优化

Resolve Non-Manifold

解非流形

Array

数组

Clone

克隆

Mirror

镜子

Split

分裂

Disconnect

断开连接

Plane Cut

平面切割

Loop/Path Cut

环路/路径切割

Edge Cut

切边

Connect (Points/Edges)

连接(点/边)

Triangulate

三角形

Untriangulate

不三角形

Iron

Brush

刷子

Magnet

磁铁

Set Point Value

设定点值

Slide Tool

幻灯片工具

Spin Edge

旋转边缘

Change Point Order

更改记分令

Normal Move

正常动作

Normal Scale

正常比例

Normal Rotate

正常旋转

Edge To Spline

从边到样条

Make Editable

制作可编辑的

Current State To Object

当前状态对象

Connect Objects

连接对象

Connect and Delete Objects

连接和删除对象

Polygon Groups to Objects

对象的多边形组

N-gon Triangulation

N 边形三角测量

Retriangulate N-gons

寻回 N-gons

Remove N-gons

移除 n 个 g

Align Normals

法线对齐

Reverse Normals

反向法线

Break Phong Shading

打破 Phong 阴影

Unbreak Phong Shading

不间断 Phong 阴影

Select Broken Phong Edges

选择断裂的边缘

Axis Center

轴心

Reset Scale

重置刻度

Spline Boole Commands

样条引导命令