Update Merge
更新合并
Third-party developers have the option of supporting additional merge options, allowing their customers to update individual parts of a Project file, thus improving the overall workflow.
第三方开发人员可以选择支持额外的合并选项,允许他们的客户更新项目文件的各个部分,从而改进整个工作流。
The following options may be available:
下列备选方案可供选择:
使用更新创建新项目
When enabling this checkbox, a new Project will be created without updating the currently opened Project in Cinema 4D.
当启用此复选框时,将创建一个新项目,而不需要更新当前打开的 Cinema 4D 项目。
几何学
When enabling this checkbox, Cinema 4D will cross reference the geometry contained within the merge Project with that of the currently opened Project in Cinema 4D. If a match is found, the geometry in Cinema 4D will be updated.
当启用这个复选框时,Cinema 4D 将交叉引用包含在合并项目中的几何形状和当前在 Cinema 4D 中打开的项目中的几何形状。如果找到匹配,Cinema 4D 的几何图形将被更新。
Note that UVW or Selection tags have to be modified for geometry that has to be updated, even though Material is disabled. This will be necessary if the point or polygon count of the object to be updated changes.
注意 UVW 或 Selection 标记必须修改以适应必须更新的几何形状,即使 Material 是禁用的。如果要更新的对象的点或多边形数量发生变化,则需要这样做。
材质
When enabling this check box, Cinema 4D will cross reference the materials contained within the merge Project with that of the currently opened Project in Cinema 4D. If a match is found, the materials in Cinema 4D will be updated.
当启用这个复选框时,Cinema 4D 将交叉引用包含在合并项目中的材质和目前在 Cinema 4D 中开放的项目中的材质。如果找到匹配的,C4D的资料将会更新。
The following applies for identical material IDs: If an imported material was modified (e.g., improved) in Cinema 4D, this material will be used, regardless if the material was modified in the third-party application in the meantime. The Cinema 4D material will have priority.
以下适用于相同的材质 id: 如果进口材质在 Cinema 4D 中被修改(例如,改进) ,该材质将被使用,而不管该材质是否在第三方应用程序中被修改。Cinema 4D 材质将优先考虑。
If a new, imported material includes textures, a prompt will ask if the textures should be copied to the
Project’s search path. You should always confirm this prompt with "Yes" so the textures can be later found. If
the Project has not yet been saved, the textures will in part be saved to temporary directories (the Project
should then be saved using the Save Project with
Assets...
如果一个新导入的材质包含了纹理,提示符会询问纹理是否应该复制到 Project 的搜索路径中。您应该总是用“ Yes”来确认这个提示,以便稍后可以找到纹理。如果项目还没有被保存,纹理将部分保存到临时目录(然后应该使用 Save Project with Assets... 命令保存项目)。
Note that no materials will be adapted or modified if this option is disabled.
请注意,如果禁用此选项,则不会对任何材质进行调整或修改。
图层
If enabled, Cinema 4Dwill cross reference the layer parameters contained within the merge scene with that of the currently opened Project in Cinema 4D. If a match is found, the parameters are updated with the exception of the layer name.
如果启用,Cinema 4D 将交叉参考包含在合并场景中的图层参数和当前打开的 Cinema 4D 项目中的图层参数。如果找到匹配,则更新参数,但层名称除外。
灯光
If enabled, Cinema 4D will cross reference the individual lights contained within the merge Project with that of the currently opened Project in Cinema 4D. If a match is found, the individual lights in Cinema 4D will be updated.
如果启用,Cinema 4D 将交叉参考包含在合并项目中的单个灯光与目前在 Cinema 4D 中开放的项目中的单个灯光。如果找到匹配,Cinema 4D 中的单个灯将被更新。
相机
If enabled, Cinema 4D will cross reference the cameras contained within the merge Project with that of the currently opened Project in Cinema 4D. If a match is found, the cameras in Cinema 4D will be updated.
如果启用,Cinema 4D 将交叉参考包含在合并项目中的摄像机和目前开放的 Cinema 4D 项目中的摄像机。如果找到匹配,C4D院的摄像头将被更新。
天空
If enabled, Cinema 4D will cross reference the Physical Sky contained within the merge Project with that of the currently opened Project in Cinema 4D. If a match is found, the Physical Sky object in Cinema 4D will be updated.
如果启用,Cinema 4D 将交叉引用包含在合并项目中的物理天空和目前在 Cinema 4D 中开放的项目。如果找到匹配,C4D 中的物理天空对象将被更新。
Please note: 请注意:The third party application determines which options are checked or unchecked by default, depending on their preferences.
第三方应用程序根据选项的首选项确定默认选中或未选中哪些选项。
In the list below you will find information regarding file version.
在下面的列表中,您将找到有关文件版本的信息。