Display Motion Sources In the Timeline

在时间轴中显示运动源

Animations in an object hierarchy that have a Motion System tag assigned to them are saved to a Motion Source. Motion Sources can then be used in conjunction with Motion Clips in order to transfer the animations back to the hierarchy. The animations can thereby be scaled (temporally), moved, repeated or partially or entirely mixed or transitioned with other animations. Normally, a Motion Source is created using the "Add Motion Source … " command in the "Animation" menu. A Motion System tag will automatically be created for the object currently selected in the Object Manager. This Motion System tag controls this object and all its Child objects. Simultaneously, depending on the settings in the dialog window that opens, this hierarchy’s current animation will be saved to a Motion Source, which will appear at the far left in the Timeline (in Motion mode) in the Motion Source list (if currently displayed). A new Motion Layer will also be created on which a Motion Clip will be placed that is linked with the simultaneously created Motion Source.

对象层次结构中包含分配给它们的运动系统标记的动画被保存到运动源。运动源可以与运动剪辑一起使用,以便将动画传回层次结构。因此动画可以缩放(暂时) ,移动,重复或部分或全部混合或转换与其他动画。通常,一个运动源创建使用“添加运动源... ”命令在“动画”菜单。将自动为当前在对象管理器中选择的对象创建一个 Motion System 标记。这个 Motion System 标记控制这个对象及其所有子对象。同时,根据打开的对话框窗口中的设置,这个层次结构的当前动画将被保存到一个运动源,该运动源将出现在最左边的时间轴(在运动模式下)的运动源列表中(如果当前显示)。一个新的运动层也将被创建,其中一个运动剪辑将被放置,是与同时创建的运动源链接。

In order to make proper use of the Motion System it is important that you know the difference between Motion Sources and Motion Clips. Here’s a brief description:

为了正确使用运动系统,了解运动源和运动剪辑的区别是很重要的。这里有一个简短的描述:

A Motion Source contains an object hierarchy’s animations. These can be saved, reloaded and linked with Motion Clips but will otherwise always remain unchanged, no matter how the Motion Clips that access them are modified.

运动源包含对象层次结构的动画。这些可以保存,重新加载和链接的运动剪辑,但将始终保持不变,无论如何运动剪辑访问他们被修改。

A Motion Clip is the medium used to transfer the animation saved in the Motion Source back to the object hierarchy for which the Motion Source was created. The animation in the Motion Clip can be modified in many different ways, whereby the Motion Source remains unaffected.

动作剪辑是一种媒介,用于将动作源中保存的动画转移回动作源创建的对象层次结构中。动画在动作剪辑可以修改在许多不同的方式,即动作源保持不受影响。

Motion Sources’ parameters will not appear in the Attribute Manager. Instead you can select from numerous context menu commands that appear when you right-click on a Motion Source or in the Motion Source window. The number of commands from which you can choose depends on where you click.

运动源的参数不会出现在属性管理器中。相反,您可以选择从许多上下文菜单命令时出现右键单击运动源或在运动源窗口。您可以从中选择的命令的数量取决于您单击的位置。

The following commands are available:

以下命令可用:

Load Motion Source...

负载运动源..。

Lets you load a previously saved Motion Source that has a ".c4dsrc" extension. You can, for example, create a library containing various motions for a specific character and use this command to add Motion Sources.

让您加载以前保存的运动源,有一个”。“ c4dsrc”分机。例如,您可以创建包含特定字符的各种运动的库,并使用此命令添加运动源。

Open Motion Source Preset...

开放运动源码预置..。

Opens a new Content Browser in the "Motion Source Preset" sub-directory’s "User" folder. Here you will find all Motion Source presets that were previously saved using the Save Motion Source Preset command. This Motion Source can be added to the current project by either double-clicking it or dragging it into the Timeline. The "Info" tab at the bottom left of the Content Browser contains information regarding scale, date of creation and modification and any additional comments.

在“动作源预置”子目录的“用户”文件夹中打开新的内容浏览器。在这里你会发现所有的运动源预置,以前保存使用保存运动源预置命令。此运动源可以添加到当前的项目,要么双击它或拖动到时间轴。内容浏览器左下角的“信息”标签包含有关比例、创建和修改日期以及任何其他注释的信息。

Save Motion Source Preset...

保存运动源预置..。

Saves a Motion Source to the "Motion Source Preset" directory’s "User" folder in the Content Browser. This lets you easily create a Motion Source library for an object hierarchy that can be accessed at any time. Use the Open Motion Source Preset command to quickly access this Content Browser folder.

将运动源保存到内容浏览器中“运动源预置”目录的“用户”文件夹中。这使您可以轻松地为可以随时访问的对象层次结构创建一个运动源库。使用开放运动源代码预置命令快速访问此内容浏览器文件夹。

After selecting this command a small dialog window will open that lets you save the following information regarding the Motion Source preset:

选择这个命令后,一个小的对话框窗口将会打开,让你保存下面关于运动源预置的信息:

Name: Enter the name of the Motion Source preset as it should appear in the Content Browser.

名称: 输入运动源预设的名称,因为它应该出现在内容浏览器。

Author: Enter the name of the user who created the preset. By default, the name of the currently registered user will be entered.

作者: 输入创建预设置的用户的名称。默认情况下,将输入当前注册用户的名称。

information: Here you can add additional information regarding the preset. This information will then be displayed in the Content Browser’s "Info" tab.

信息: 在这里您可以添加关于预置的附加信息。这些信息会显示在 Content Browser 的“ Info”选项卡中。

Click on "OK" to save the Motion Source preset to the Content Browser.

点击“确定”将动作源预设保存到内容浏览器。

This command will only be made available if you right-click directly on a Motion Source.

此命令只有在您直接右键单击运动源时才能使用。

Save All Motion Sources As...

保存所有运动源,如下..。

Saves all of the current project’s Motion Sources under a single name to a location specified by you. A file with the extension ".c4dsrc" will be created that can later be loaded using the Load Motion Source … command. All Motion Sources saved to this file will be loaded.

将当前项目的所有运动源以单个名称保存到您指定的位置。扩展名为”的文件”。C4dsrc”将被创建,稍后可以使用 Load Motion Source... 命令加载。保存到此文件的所有运动源都将被加载。

Save Motion Source As...

保存运动源作为..。

Lets you save the Motion Source onto which you right-clicked to a specific location. This Motion Source can then be used in other projects.

允许您保存您右键单击到特定位置的运动源。这个运动源可以在其他项目中使用。

This command is only made available if you right-click directly on a Motion Source.

只有在直接右键单击运动源时才能使用此命令。

Copy Motion Source

复制运动源

The Motion Source onto which you right-clicked (and all other Motion Sources in a multiple selection) will be copied and added to the list again. Each copied Motion Source’s name will receive the prefix, "copy".

您右键单击的运动源(以及多个选择中的所有其他运动源)将被复制并再次添加到列表中。每个复制的运动源的名称将接收前缀“副本”。

This command is only made available if you right-click directly on a Motion Source.

只有在直接右键单击运动源时才能使用此命令。

Copy Motion Source...

复制运动源..。

Adds a copy of the currently selected Motion Source(s) to the list. The same dialog window will be opened as with the Add Motion Clip … command.

将当前选定的运动源的副本添加到列表中。同样的对话框窗口将会像添加运动剪辑... 命令一样被打开。

This command is only made available if you right-click directly on a Motion Source.

只有在直接右键单击运动源时才能使用此命令。

Add Picture to Motion Source

添加图片到运动源

Opens a dialog window specific to your operating system in which you can add an image from the Motion Source. If the "Motion System’s" "Motion View … " option is enabled this image will be displayed for all Motion Clips linked to this Motion Source.

打开一个特定于操作系统的对话框窗口,您可以在其中添加来自运动源的图像。如果启用了“运动系统的”“运动视图... ”选项,该图像将显示所有链接到此运动源的运动剪辑。

You can also load a Cinema 4D-compatible film file. Double-clicking the Motion Source’s image will play the film directly in the Motion Source’s image (at a reduced frame rate).

你也可以加载一个Cinema 4D 兼容的电影文件。双击运动源的图像将直接在运动源的图像中播放影片(以降低的帧速率)。

This command is only made available if you right-click directly on a Motion Source.

只有在直接右键单击运动源时才能使用此命令。

Reset Motion Source Length

复位运动源长度

Sets the length of the Motion Source, onto which you right-clicked, back to the original length of the animation. For example, if the animation’s first key was set to frame six and its last key to frame 40, the Motion Source will be reset to exactly these "Start" and "End" values regardless of the values you entered when creating the Motion Source.

设置右键单击的运动源的长度,返回到动画的原始长度。例如,如果动画的第一个键被设置为帧6,最后一个键被设置为帧40,那么不管你在创建动作源时输入了什么值,动作源都会被重置为正确的“开始”和“结束”值。

This command is only made available if you right-click directly on a Motion Source.

只有在直接右键单击运动源时才能使用此命令。

Group Motion Source

群体运动源

Places the Motion Source, onto which you right-clicked (as well as all other Motion Sources of a multiple selection), into a newly created Motion Source Group. Use these groups to organize your Motion Sources, e.g., if the list of Motion Sources grows very long. These groups can also be opened or closed. Each group’s name can be changed by double-clicking on it.

将您右键单击的运动源(以及多个选择的所有其他运动源)放置到新创建的运动源组中。使用这些组来组织您的运动源,例如,如果运动源列表增长很长。这些组也可以打开或关闭。双击每个组的名称可以更改它。

This command is only made available if you right-click directly on a Motion Source.

此命令只有在您直接右键单击运动源时才可用。

Delete Unused Motion Sources

删除未使用的运动源

Deletes Motion Sources from the list that are not currently being used by a Motion Clip.

从当前运动剪辑不使用的列表中删除运动源。

Clean Motion Source

清洁运动源

Removes empty Motion Sources, i.e., those containing no animation, from the Motion Source list. The Motion Sources will be optimized in that subordinate object hierarchies that contain no animation will be removed from the Motion Source.

从运动源列表中删除空的运动源,即不包含动画的运动源。运动源将被优化的从属对象层次结构,不包含动画将被删除的运动源。

This command affects all Motion Sources in the list, regardless of where you right-click in the Motion Source window.

此命令影响列表中的所有运动源,无论您在运动源窗口的哪个位置右击。