Add Motion Clip
添加动作剪辑
Details regarding how to use the Motion System can be found here.
关于如何使用运动系统的详细信息可以在这里找到。
Selecting this command will open a dialog window in which the following options are made available:
选择此命令将打开一个对话框窗口,其中提供以下选项:
来源名称
Enter a name for the Motion Source here.
在这里输入运动源的名称。
开始
Define the frame at which the Motion Source to begin here. By default, the first frame of the animation recorded in the Motion Source will be used.
定义运动源从这里开始的框架。默认情况下,将使用运动源中记录的动画的第一帧。
完
Define the last frame for the Motion Source here. By default, the last frame of the animation recorded in the Motion Source will be used.
在这里定义运动源的最后一帧。默认情况下,将使用运动源中记录的动画的最后一帧。
创建动作剪辑
Enable this option if you want to create a Motion Clip that is linked with the current Motion Source on a new Motion Layer.
如果您想在新的动作图层上创建与当前动作源链接的动作剪辑,请启用此选项。
烘焙表情
Enable this option if you want Expressions that are created for the Motion Source’s object hierarchy to be evaluated and included before the animation is saved.
如果希望在保存动画之前计算并包含为运动源对象层次结构创建的表达式,请启用此选项。
Remove Included Animation from Original Object
从原始对象中移除包含的动画
If enabled, all of an object hierarchy’s Keys that were saved for the Motion Source’s animation will be removed when a Motion Source is created. If this option is disabled you will subsequently have 2 identical animation tracks: one for the original object and one for the Motion Source. The Motion Source track the critical track for the animation.
如果启用,当创建运动源时,为运动源动画保存的所有对象层次结构的键将被移除。如果此选项被禁用,您将随后有2个相同的动画轨道: 一个为原始对象,一个为运动源。运动源跟踪动画的关键轨道。
创建图片
Enable this option if you want to create preview images for the entire animation (with reduced frame rate). The animation can be played back directly in the Motion Source list by double-clicking the preview image. The "Motion Source Render Settings" (which are added to your project automatically when a Motion System tag is created) will be used for the creation of preview images. These parameters will be used for the rendering of the preview images. If the Create Pictures option is enabled, a much larger preview image will be created. This is most noticeable if the Motion Source is saved to the Content Browser (Save Motion Preset … command). A much larger preview image than the rest will appear for this Motion Source.
如果您想为整个动画创建预览图像(帧速率降低) ,请启用此选项。动画可以通过双击预览图像直接在运动源列表中播放。“运动源渲染设置”(在创建运动系统标签时自动添加到项目中)将用于创建预览图像。这些参数将用于渲染预览图像。如果启用“创建图片”选项,将创建一个更大的预览图像。如果运动源保存到内容浏览器(保存运动预置... 命令) ,这是最明显的。一个比其他更大的预览图像将出现在这个运动源。
包括
Use these options to filter exactly which Keys should actually be included in the Motion Source. The following options are available:
使用这些选项可以过滤哪些键实际上应该包含在运动源中。以下方案可供选择:
职位
If enabled, all Position Keys will be included in the Motion Source.
如果启用,所有的位置键将包括在运动源。
比例
If enabled, all Scale Keys will be included in the Motion Source.
如果启用,所有的比例键将包括在运动源。
Attention: 注意:旋转
If enabled, all Rotation Keys will be included in the Motion Source.
如果启用,所有旋转键将包括在运动源。
人民解放军
Enable this option if you have set PLA Keys and want these to be included in the Motion Source.
如果你已经设置了 PLA 密钥并且希望它们包含在运动源中,那么启用这个选项。
参数
If enabled, all other parameters in the Motion Source’s object hierarchy will be included. This also includes, for example, animated User Data information.
如果启用,所有其他参数在运动源的对象层次结构将包括在内。这还包括,例如,动画用户数据信息。
等级
This list displays a hierarchical representation of all objects in the object hierarchy for which the Motion Source will be created. Each element can be enabled or disabled using the check box to the right which will include/exclude that element’s Keys from the Motion Source.
此列表显示将为其创建运动源的对象层次结构中的所有对象的分层表示形式。可以使用右侧的复选框启用或禁用每个元素,该复选框将从运动源中包含/排除该元素的键。
After you have set all options to your liking, click on "OK" to confirm your selections and create the Motion Source.
在您已经设置所有的选项,以您的喜好,点击“确定” ,以确认您的选择,并创建运动来源。