Projection Man Manager Interface

数字绘景管理器界面

In the Projection Man Manager you will find a list of all cameras and their camera projection textures. Each texture has the object to which it is applied as a Child object in the list. This lets you quickly see which camera projected which texture onto which object. At the right of the dialog window is a list of texture channels, including a small thumbnail.

在数字绘景管理器中,你会找到所有相机和相机投影纹理的列表。每个纹理都有一个对象,该对象作为列表中的子对象应用于该对象。这可以让你快速看到哪个摄像机投影到哪个对象的纹理。在对话框窗口的右边是一个纹理通道列表,包括一个小缩略图。

All objects that have not been textured using camera projection are listed under Unassigned Objects.

所有未使用相机投影进行纹理处理的对象都列在 Unassigned Objects 下面。

The Projection Man status bar (bottom of window) displays additional information regarding elements over which the cursor is currently being held (e.g., a texture’s directory path, the type of channel, etc.).

Projectionman 状态栏(窗口底部)显示当前光标所在元素的附加信息(例如,纹理的目录路径、通道类型等)。

Objects can be dragged & dropped onto a camera (e.g., onto "Camera 1" in our example) or onto an existing camera projection texture (e.g., "Camera 1.psd"):

对象可以拖放到相机上(例如,我们的例子中的“ Camera 1”)或者现有的相机投影纹理上(例如,“ Camera 1”)。Psd) :

It is also possible to drag & drop multiple objects onto a camera. A prompt will then ask if all objects should be assigned the same layer set or if each object should receive its own layer. Confirming the latter will open a separate layer selection window for each individual object and a material will be generated for each object as well.

也可以将多个对象拖放到一个相机上。然后提示将询问是否所有对象都应该被分配到相同的层集,或者每个对象是否应该接收自己的层。确认后者将为每个单独的对象打开一个单独的层选择窗口,并为每个对象生成一个材质。

Objects selected in the Projection Man Manager will simultaneously be selected in the Object Manager.

在投影管理器中选择的对象将同时在对象管理器中选择。

Double-clicking on a camera icon in the Projection Man Manager will set the active Viewport to this camera.

双击“数字绘景管理器”中的相机图标,可以将相机的活动视口设置为。

On the right half of the Projection Man Manager you will find thumbnail previews of all objects textured using camera projection. Right-clicking on Edit Layerset will open the layer set selection menu with which you can quickly and easily define layers (or alpha channels or layer sets) for a multi-layer file.

在数字绘景管理器的右半部分,你会发现缩略图预览的所有对象纹理使用相机投影。右键点击编辑层集将打开层集选择菜单,您可以快速和轻松地定义图层(或阿尔法通道或层集)的一个多层文件。

Clicking on one of the empty channels (grey X) will activate it and load the Multi-Layer, on which you can right-click (Edit Layerset) to select the desired layer.

点击其中一个空通道(灰色 x)将激活它,并加载多层,您可以右键单击(编辑层集)选择所需的层。