UV Mode
紫外线模式
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In case you miss the UV Point and UV Polygon modes from previous versions of Cinema 4D: These were removed
and replaced with the existing Use Point and Use Polygon modes. In addition, the Use Edge mode in the UV
Editor was integrated, i.e., Edges
如果你错过了紫外线点和紫外线多边形模式从以前的版本C4D: 这些被删除和替换为现有的使用点和使用多边形模式。此外,使用边缘模式在紫外线编辑器是集成的,即,边缘现在也可以选择和编辑。
Therefore, when you switch to Use Polygon mode, UV polygons can also be selected and edited in the Texture UV Editor. The same applies to Use Point and Use Edge modes.
因此,当你切换到使用多边形模式时,UV 多边形也可以在纹理 UV 编辑器中选择和编辑。使用点和使用边缘模式也是如此。
Selections are made synchronously in the Perspective Viewport and the Texture UV Editor. This will save users a lot of clicks in the future!
在透视图窗口和纹理 UV 编辑器中同步进行选择。这将在未来为用户节省大量的点击!
The UV Mode is important when editing (e.g., moving) in the Perspective Viewport:
UV 模式在透视图中编辑(例如,移动)时很重要:
This mode has no meaning when working in the UV Editor alone (except that, if disabled, different options will be made available for the Selection, Move, Scale and Rotate tools depending on which Manager is active - Texture UV Editor or 3D Viewport). The active Manager is highlighted with a thin white outline.
当单独使用 UV 编辑器时,这个模式没有任何意义(除非,如果禁用,选择,移动,缩放和旋转工具会有不同的选项,这取决于哪个管理器是激活的-纹理 UV 编辑器或3D 视口)。活动管理器用细白色轮廓突出显示。