本教程名为《Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift》,视频格式为MP4,全长2小时40分钟。教程内容主要包括如何在Cinema 4D中使用Redshift进行高级酒瓶建模和渲染。从图中的细节可以看出,酒瓶的设计非常精美,具有复杂的纹理和反射效果,标签上的文字和装饰也非常细致。这款酒瓶以高质量的材料模拟和光照设置突显其高级感,适用于高级酒品包装的数字展示。教程将深入讲解如何通过Redshift实现逼真的材质和光影效果,使学习者掌握在Cinema 4D中进行高端产品可视化的技术。C4D高级红酒瓶子建模渲染教程Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift这个教程是关于在Cinema 4D和Redshift渲染器中高级建模和渲染瓶子的系列教程。它包括建模、UV展开、渲染和最终渲染/创建标签的详细步骤。教程提供了场景文件,但鼓励用户学习后自行实践。In this tutorial series, I will show you how to model a complex bottle and render it in Redshift.We will model the bottle with a non destructive way, which will make it quite easy to change the displacement amount or bevels, so it is gonna be really flexiable.In the render parts, I will break down my process of creating materials and light scene.
*教程使用c4d 2024.0.1录制,语言为英文,包含工程文件(含贴图)
教程内容
建模(40分钟)
展示如何快速有效地建模一个复杂的瓶子。
使用变形器和选择工具来提高模型精度,如位移变形器和倒角变形器。
非破坏性建模,便于更改位移量或倒角。
UV展开(25分钟)
教授如何展开圆柱形物体的UV,并为Photoshop中的纹理制作做准备。
渲染(38分钟)
构建光照场景和材质。
大部分材质在这部分创建,除了标签材质。
最终渲染/创建前标签(42分钟)
展示如何创建标签材质。
分解创建材质层的过程(凹凸、光泽、镜面、漫反射)。
通过创建新的渲染层(Takes System)来完成项目,实现单一场景中的多重渲染设置、相机和材质。
There are 4 parts:
1 - Modeling ( 40 Minutes )
In this part, I will show you how to model a bottle in an effective and fast way. I will also be using deformers and selections to make the model as precise as possible, such as displacement deformers and bevel deformers.
2 - UV Unwrapping ( 25 Minutes )
In the UV unwrapping part, I will show you how to unwrap cylindrical shapes and make them ready to be textured in Photoshop.
3- Rendering ( 38 Minutes )
In this part, we will start to build up the light scene and materials. Most of the materials except for the label one will be created in this part.
4 - Finalising Rendering/creating the front label ( 42 Minutes )
In this final part, I will show you how I created the label material. I will break down my process of creating layers (bump, glossy, specular, diffuse) and finalize the project by creating a new render layer ( Takes System ) to have multiple render settings, cameras, and materials in a single scene.
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