C4D疯狂动力学大型案例视频教程(包含工程文件)Vincent Schwenk
本套教程共包含15集C4D动力学案例教程,教程为英文,包含C4D工程文件。教程视频格式为.mp4,附件约13GB左右。
01-TEASER - DESIGN SOFBODY 设计沙发 加入我的15 $等级,您可以学习如何使用纹理,颜色,光和成分。 您将需要C4D和Redshift。
Join my 15$ tier and you can learn how to work with textures, colors, light and composition. You will need to have C4D and Redshift.
01-1-ANIMATION - SOFTBODY RIBBON
在这一部分中,侧面有些裁切,在下一个中我将对其进行更改,并且对于入门,我将获得一个更好的相机:-)
First of all thank you very much for joining my channel. I've been teaching in university, so I am not totally new, but this is the first time I record a tutorial.
So please help me to improve in the upcoming ones.
Is it fast enough? Or too fast? Any other recommendations?
In this one, the sides are a bit cropped, I will change that in the next one and I will get a better camera for the intro :-)
01-2-DESIGN - SOFTBODY RIBBON
这是涵盖设计主题的第*篇教程。 请让我知道您对此的想法,以及是否有任何缩短它的想法。 现在的分辨率还可以吗?
这是C4D文件。
This is the first tutorial covering the design topic. Please let me know what you think about it and also if you have any ideas how to shorten it. Also is the resolution fine now?
在此感谢您的支持以及我的Patreon帐户的美好起点。 作为一个小礼物,您会收到三个带有唯*的shaderball的程序着色器。 因此,您将不需要任何纹理。
As a thank you for your support and for the great start with my Patreon account. As a little gift you receive three procedural shaders with a unique shaderball. So you won't need any textures.
03-TEASER FOR NOVEMBER03月11日试验 第*部分是关于动画(10美元)的,第二部分是关于渲染和设计的。 (15美元)
This is a teaser for the next tutorial which you can watch in the beginning of November.
Part one is about the animation (10$Tier) and part two about the rendering and design. (15$Tier)
03-1-ANIMATION - FLOOR COLLISION地板碰撞
这是第二个教程的动画部分。 我用两种不同的方式录制了相同的教程,前5分钟是为赶时间的人准备的,其余的则是更详细但较慢的方式。
Here is the animation part of my second tutorial. I recorded the same tutorial in two different ways, the first 5min are for people who are in a hurry and the rest is way more detailed but slower.
03-2-DESIGN - FLOOR COLLISION地板碰撞
这是我第二篇教程的designpart。 很抱歉所有置换器问题,但也许您也可以从中学习到一些东西。
Here is the designpart of my second tutorial. Sorry for all the displacer problems, but perhaps you can also learn something from that.
04-TEASER FOR DECEMBER 12月预告 这是下一个教程的预告片,您可以在12月初观看。第*部分是关于动画(10美元)的,第二部分是关于渲染和设计的。 (15美元)
This is a teaser for the next tutorial which you can watch in the beginning of December.
Part one is about the animation (10$Tier) and part two about the rendering and design. (15$Tier)
04-1-ANIMATION - ROPES动画-绳索
希望您能在本月学到一些新知识。 这次我不是在教你一个特定的场景。 相反,我将向您展示6个提示和技巧。
I hope you can learn something new this month. This time I am not teaching you a specific scene. Instead I will show you 6 tips and tricks.
04-2-DESIGN - COLOR USER DATA设计-颜色用户数据
在本教程中,我谈论的是色彩用户数据。 我zui*喜欢的Redshift功能之一。
In this tutorial I am speaking about Color User Data. One of my favorite features in Redshift.
在这个奖金教程中,我将向您展示如何在HoRope动画中添加皱纹。 感谢您的大力支持,并祝您假期愉快。
In this bonus tutorial I will show you how to add wrinkles to your HoRope animations. Thanks for all the great support and enjoy your holidays.
06-TEASER FOR JANUARY一月预告 这是下一指南的预告片,您可以在1月初观看。
第*部分(10级)介绍了VDB,重新拓扑和软件。 第二部分是关于焦散的,还有更多。 (15美元)
This is a teaser for the next tutorial which you can watch in the beginning ofJanuary.
Part one (10$Tier) is about VDBs, Retopology and Softbodys. Part two is about Caustics and more. (15$Tier)
06-1-ANIMATION - VDB RETOPOLOGY & SOFTBODY 动画-VDB,重制软件和软体
在本教程中,我将向您说明如何重新拓扑高多边形网格并将其用于软件仿真中。
Hey, I hope you had a good start into the new year. In this tutorial I am explaining you how you can retopologize your high poly mesh and use it in a softbody simulation.
06-2-DESIGN - CAUSTICS设计-陶瓷
这是我的第六个教程,重点是焦散。您还会得到一个经过建模和打印的花盆。
Hello everyone, I hope you had a good start into the new year. Here is my sixth tutorial with focus on caustics. Unfortunately it doesn't have anything to do with the previous one. Because I got swamped with jobs, I didn't have the time to finish what I had originally planned. But caustics are always nice :-) (big shoutout to i_go_by_zak).
06-3-DESIGN - BONUS BUMP 设计-奖励碰撞
这是一个小视频,希望您喜欢我的小技巧教程。So here is a little bonus video.Hope you enjoy my little bump tutorials.
这是下一个教程的预告片,您可以在2月初观看。第*部分(10美元)是关于Softbody的。 第二部分是关于设置灯光。 (15美元)
This is a teaser for the next tutorial which you can watch in the beginning of February.
Part one (10$Tier) is about Softbody. Part two is about setting up your lights. (15$Tier)
07-1-ANIMATION - DEFORMER动画-变形器
我按照大家的意愿,尝试了更多有关整个艺术品的话题。 在本教程中,您肯定可以学到很多东西。
I followed your wish and tried more to talk about a whole artwork. In the tutorial you definitely can learn quite some stuff.
07-2-DESIGN - HOW TO SETUP YOUR LIGHT设计-如何设置灯光
在第二个视频中,我将使用我们在上一教程中所做的艺术品来向您解释一些基本的光原理。
In the second video, I am using the artwork which we did in the previous tutorial to explain you some basic principals of light.
在动画层,我将教您如何在没有任何第三方插件的情况下创建此尘球。在设计层中,我将教您如何创建自己的程序纹理。
In the animation tier I will teach you how to create this dust balls without any third party plugins.
In the design tier I will teach you how you can create your own procedural textures.
08-1-ANIMATION - HAIRY动画-美发
这是我的更新版本,您也不需要任何插件。 另外,我制作了R20和R21版本。再次对音频质量不好感到抱歉。And here is my updated version, also you don't need any plugins. Plus I made a R20 and R21 version.
And again sorry for the bad audio quality.
08-2-DESIGN - HAIRY设计-美发
了解如何创建过程着色器。Learn how to create a procedural shader.
在这两个层次上,我都将教您如何在c4d和redshift中加快工作流程。On both tiers, I will teach you how to speed up your workflow in c4d and in redshift.
09-1-ANIMATION - SPEED UP YOUR WORKFLOW动画-加快工作流程
该视频结合了相当多的知识,如果有人可以早些时候给我这些信息,我将非常高兴。 我将极大地改善您的工作流程,尤其是团队中的工作流程。 因此,请小心观看! 我也保证,下个月我们将恢复闪亮的图像。
Hey guys, new month, new tutorial. This time it is a bit different and I think it is the "most boring" one to watch, but also the most important. This video combines quite some knowledge and if someone could have given me these information earlier, I would have been super happy. I will defiantly improve your workflow and especially also your workflow in a team. So please watch very careful! And also I promise, next month we will be back to shiny images.
09-2-DESIGN - SPEED UP REDSHIFT设计-加快速度
如果您还没有看过第*个视频(09动画),请先观看。 这是第二部分。 在视频中,我将介绍我所知道的所有RS技巧,以及如何加快工作流程。
If you haven't watched the first video (09-Animation) please do that first. This is a part two. In the video I will go through all the RS tricks I know, how to speed up your workflow.
在动画层,我们将专注于为舞台建模和设置仿真;在设计层,我们将构建所有材质并设置所有灯光。In the animation tier, we will focus on modeling the stage and setting up the simulation.In the design tier, we will build all materials and setup all the lights.
10-1-ANIMATION - COMDIRECT
这是续篇教程,将继续进行“灯光和材质的设计层”设计。This one is a continues tutorial and continues in the design Tier with Light&Textures.
10-2-DESIGN - COMDIRECT
那是给一家德国银行的,我是和Vitaly Grossmann一起做的。原始工作的声音来自Karim。 该剪辑的声音来自于尔根。It was for a german Bank and I did this job with Vitaly Grossmann.Sound from the original job is from Karim. Sound from this clip is from Jürgen.
大家好,六月将是一个愉快的月份。 我录制了4个视频。 要学习的东西很多:-)其中之一是我在路德维希堡大学的演讲中获得的奖金。Hello to everyone, June is going to be a nice month. I recorded 4 videos. So a lot to learn :-) One of them is a bonus from my presentation at the University in Ludwigsburg.
11-0-My current workstation-我当前的工作站电脑配置
关于新PC,如果您只为静止图像工作,那肯定会过分地耗费力量,但是如果您需要在截止日期之前交付动画,那么这样的PC就显得尤为重要。
基板:X399 AORUS XTREME-CF
Prozessor:AMD Ryzen Threadripper 2950X 16核处理器,3500 MHz,16 Kern(e),32 logische(r)Prozessor(en)
4个NVIDIA GeForce RTX 2080 Ti
128 Gig of Ram
About the new PC, if you only work for stills this is defently overpowered, but if you need to deliver animations with deadlines, such a PC is super important.
But for my usual Instagram stuff the old one is still enough.
And this is the spec from the new one:
BaseBoard: X399 AORUS XTREME-CF
Prozessor: AMD Ryzen Threadripper 2950X 16-Core Processor, 3500 MHz, 16 Kern(e), 32 logische(r) Prozessor(en)
4x NVIDIA GeForce RTX 2080 Ti
128 Gig of Ram
(Also note, that none of these companys paied me, I am just happy with their products :-))
11-1-ANIMATION - XP PARTICLES动画-XP粒子
大家好,本月我们将在水泡粒子效应下重新创建此效果。我是在XParticles的帮助下创建的。 但是在并非所有人都拥有此软件之后,我尝试在Cinema中重新创建相同(或至少相似)的效果。 因此,本月将有两个动画视频。
Hello everyone, this month we are going to recreate this under water bubble particle effect.
I created that with the help of XParticles. But after not everyone has this software, I tried to recreate the same (or at least similar) effect in Cinema. So this month there are going to be two Animation videos.
11-2-ANIMATION - C4D PARTICLES动画-C4D粒子
这是第二部分。 该视频涵盖了水泡效果的另一种方法。So this is part two. This video is covering an alternative way for the water bubble effect.
11-3-DESIGN - PARTICLES设计-粒子
这是设计部分。And here is the design part.
11-4-BONUS - COMDIRECT
大家好 正如我所承诺的,将会有更多的额外功能。 这是一个教程,我将在其中教您Vitaly的“ Comdirect”点中的另一种效果。Hello to everyone. As I promised, there are going to be some more extras. Here is a tutorial, in which I will teach you another effect from the "Comdirect" spot with Vitaly.
我希望七月会很愉快,因为我创建了一些重点完全不同的教程。 我将谈论编辑,再谈绳索和AOV。 zui*重要的是,我录制了45分钟的奖励视频。July is going to be nice (I hope) because I have created a few tutorials with very different focuses. I will talk about editing, again about the ropes and about AOVs. And on top of that I recorded a 45min bonus video.
12-1-ANIMATION - EDITING动画-编辑
本月我们不会重新创建场景,而是在谈论编辑和音乐的重要性。 This month we are not recreating a scene, instead I am talking about editing and the importance of music.
12-2-DESIGN - MORE ROPES AND CUSTOM AOVS设计-更多绳索和定制建议
这是设计部分的教程。 这个月很特别,第*部分对所有人free。 但是您已经学到了大部分,另外第二部分是专门为您准备的。 它与导出和AOV有关。 我希望你喜欢它。
this is the Design part tutorial. And this month it is a special one, the first part is free to everyone. But you learned most of that already, plus the second part is specially for you. It is about exporting and AOVs. I hope you like it.
13-1-Animation - Part 01 Fake Softbody动画-部分01假软体
关于教程,我无法决定该怎么做。 所以我做了3个较小的。1.带有变形器的假软体2.重力3.动态循环
About the tutorials, I couldn't decide what to do. So I made 3 smaller ones.
1. Fake Softbody with deformers
2. Gravity
3. Dynamic Loops
13-2-Animation - Part 02 Gravity动画 - 第 02 部分重力
关于教程,我不能决定做什么。所以我做了3个小的。1. 带变形器的假2.软体重力3.动态循环
Music was done by:
Clip 1: Innellea
Clip 2: Zelig Sounds
Clip 3: Karma Audio
13-3-Animation - Part 03 Loops动画-第03部分循环
关于教程,我无法决定该怎么做。 所以我做了3个较小的。1.带有变形器的假软体2.重力3.动态循环
Music was done by:
Clip 1: Innellea
Clip 2: Zelig Sounds
Clip 3: Karma Audio
13-4-DESIGN - PLACING GRAPHICS AND TILING设计-放置图形和标题
在设计层中,我们将了解如何在您的对象上放置图形。 我将向您展示如何避免平铺。
In the design Tier, we will have a look on how to place graphics on to your objects. And I will show you how to avoid tiling.
In September I will go through my collaboration with Lucas Zanotto.
14-1-Animation - Dynamic Softbody Loops 动态柔体循环
我想这是我迄今为止zui*长的教程。所以我希望你能学到新的东西!I guess this is my longest tutorial so far. So I hope you can learn something new!
14-2-Design - Textures设计-纹理
在设计层中,我将进一步讨论纹理。And in the Design Tier, I am going to talk a bit more about textures.
15-Creating 3D Animation Design 15-1 Animation - Art sculpture动画-艺术雕塑
如所承诺的,我正在谈论这些具体的艺术雕塑。As promised I am talking about these concrete art sculptures.
15-2 Design - Redshift and Megascan
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