本帖zui*后由 3dmodel 于 2015-12-31 22:56 编辑
C4D导入导出游戏数据工具 Game-Oriented DCC Tool I/Ogre v2.3
I/Ogre is a Game-Oriented DCC Tool plug-in for Cinema 4D R10.1 or later, that Imports / Exports static or C4D Joint-rigged and skeletally animated mesh props / figures in multiple game-oriented file formats, including Ogre3D (.mesh and .skeleton), The .smd format files used by VALVe:Source Engine games (both mesh reference and skeletal animation), as well as MilkShape3D binary .ms3d files.
To activate the 30-day Free Trial, enter DEMO as a registration key. Once the trial period is up, you'll need to purchase a license to continue using the plugin. For details and purchasing information, please see the IOgre product page.
Installation Instructions
1. download the file using the download link, below.
2. If Cinema4D is running, save your work and shut it down.
3. Copy/Move the .zip file to your C4D "plugins" folder and unzip it there.
4. (re)start Cinema4D
there are other methods of achieving some of the above steps, depending on your unzip program and your particular normal practices. The point to take from the above is that you should end up with a "IOgre" folder, inside your Cinema4D "plugins" folder.
Once the plugin is installed and Cinema 4D is running again, you can access the full PDF documentation by selecting the IOgre "Help" menu.
Below is a partial list of plug-in features...
- Imports/Exports Ogre3D .mesh.xml files
- Imports/Exports Ogre3D .skeleton.xml files
- Can convert both to binary format on Export (using external converter program)
- Imports/Exports VALVe:Source Engine .smd files (both reference and skeletal animation files)
- Imports/Exports MilkShape3D binary .ms3d files (including skeletal animations)
- Imports/Exports rigged/weighted figures with skeletal animations
- Provides Cinema 4D mechanisms to define/preserve Figure and Animation Clip information
- Has several options for re-orienting the mesh/skeleton axis for use in Ogre3D/MilkShape/Source Engine
- Auto-sets 32bit indexing and other flags as needed
- Auto-triangulates meshes (game-oriented formats require trianlges)
- Auto-splits C4D meshes into submeshes as needed
- Several additional options for mesh content/format (UVs, Normals, Vertex Buffers, etc.)
- Mesh and Skeleton scaling
- Designed to work with Cinema 4D Joint-rigged figures
- Animation Baking and Key Reduction options on Export (to support IK and other complex animation methods)
- Unlimited User Presets (for both Import and Export, for each file format)
- etc.
此插件只是试用版,本站只提供了试用版,如果感觉不错可以去官网购买I/Ogre - $40.00 USD Price Reduced! Now only: $25.00 USD
官网购买链接:https://skinprops.com/iogre.php
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