AE/C4D水底场景合成教程 Digital Tutors – Designing an Underwater Scene in Cinema 4D and After Effects
In this CINEMA 4D and After Effects tutorial, we’ll learn how to model, texture and animate an underwater kelp forest in CINEMA 4D. We’ll then bring the render into After Effects with a 3D camera. Green screen footage will be keyed and colored to fit with our scene. 2D elements such as grass, rocks, and floating debris will be added in 3D space. We’ll finish the scene with light rays, caustics, a lens flare, chromatic aberration, and film grain. By the end of the CINEMA 4D and After Effects training, you’ll have many tools and techniques for creating your next underwater shot.
- Introduction and project overview 1 Introduction and project overview Watch it now
- Modeling a kelp leaf 2 Modeling a kelp leaf Free with Demo »
- Texturing a kelp leaf 3 Texturing a kelp leaf
- Modeling and texturing kelp stem 4 Modeling and texturing kelp stem
- Building and animating a kelp stalk 5 Building and animating a kelp stalk
- Continuing to build and animate kelp 6 Continuing to build and animate kelp
- Lighting an underwater 3D scene 7 Lighting an underwater 3D scene
- Using fresnel and transparency in materials 8 Using fresnel and transparency in materials
- Applying realtime water displacement 9 Applying realtime water displacement
- Creating a water material that renders quickly 10 Creating a water material that renders quickly
- Making CG water look realistic 11 Making CG water look realistic
- Compositing background elements 12 Compositing background elements
- Continuing to composite elements 13 Continuing to composite elements
- Adjusting transparency and refraction 14 Adjusting transparency and refraction
- Keying green screen footage 15 Keying green screen footage
- Correcting color and adding edge blur 16 Correcting color and adding edge blur
- Filling a scene with 2D elements and creating a rim light 17 Filling a scene with 2D elements and creating a rim light
- Understanding particles 18 Understanding particles
- Generating caustics 19 Generating caustics
- Creating light rays 20 Creating light rays
- Establishing a lens flare and vignette 21 Establishing a lens flare and vignette
- Adding lens dirt, chromatic aberration and film grain 22 Adding lens dirt, chromatic aberration and film grain
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