NAB 2015 Rewind系列教程之:如何简化C4D复杂的视觉特效 

2015-05-17 06:00 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

视频教程 /[高级教程]
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NAB 2015 Rewind系列教程之:如何简化C4D复杂的视觉特效 NAB 2015 Rewind - Kevin Aguirre: How Cinema 4D Simplifies Complex VFX
NAB 2015 Rewind系列教程之:如何简化C4D复杂的视觉特效 - C4D之家 - cinema4d_ 2015-05-16 00.59.17.jpg
Kevin Aguirre from Cake Studios presents Cinema 4D techniques used to create energetic effects in stadium graphics for the Philadelphia Eagles.
02:33        Eagles Shockwave (Displacer Deformer)
13:41        Shockwave Material
15:40        Shockwave Compositing (Shift Channels)
17:24        Eagles Energy Core (Animated Noise)
28:08        Adjusting MoGrpah Velocity with Random-weighted Time Effector
36:45        PAC 12 Football - Cogwheel

Kevin shows how layered Displacer Deformers and materials can be used to represent a shockwave. Cake uses a RGB material pass technique combined with Shift Channels in After Effects to fully re-color elements in post.
NAB 2015 Rewind系列教程之:如何简化C4D复杂的视觉特效 - C4D之家 - cinema4d_ 2015-05-16 00.59.57.jpg
To create an energy core, Kevin uses multiple cloned cylinders with animated noise. Energy rings surround the core, with their animation start and velocity randomly tweaked with a weighted Time Effector.

Finally, Kevin shows how Cogwheel and Brick Displacement options added in Release 16 aid in designing plazas and stadiums that appear in Cake's sports graphics packages.



  
  

   

      
      

        
        
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视频教程
教程格式: MP4 
教程语言: 英文
包含工程:  
教程性质: 普通教程
教程作者: Kevin Aguirre
教程来源: www.c4d.cn

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