How To Use Dynamics, Particle Emitters, and Different Camera Angles in C4D 

2012-09-25 22:40 发布 | 作品版权归原作者所有,仅供参考学习,禁止商业使用!

视频教程 /[进阶教程]
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How To Use Dynamics, Particle Emitters, and Different Camera Angles in C4D-灰猩猩(Greyscalegorilla)C4D视频教程
In this tutorial, I show you how to make this fun eyeball animation shown below. First, we will build the dynamics system using Cinema 4D’s dynamics system and particle emitters. Then I show you how to texture the spheres to look like an eyeball using procedural materials. Finally, I show you how to light the scene and set up multiple camera angles to render out for compositing. I use Cinema’s new Batch Render feature to render all the camera angles at once. Stay tuned for part two of this tutorial where we will composite the scene using Adobe After Effects.
UPDATE: Many of you have mentioned using the Stage Object to cut between cameras instead of rendering out different angles separately. I didn’t use the stage object because I like having the freedom to move the cut around in post. It’s WAY easier and more flexible for me to edit a scene when it’s finally rendered. But, if you just need a simple cut, the stage object may be just what you need.
教程截图:
How To Use Dynamics, Particle Emitters, and Different Camera Angles in C4D - C4D之家 - Snip20120925_4.png

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视频教程
教程格式: MP4 
教程语言: 英文
包含工程:  
教程性质: 普通教程
教程作者: 灰猩猩 Greyscalegorilla
教程来源: http://c4d.cn/

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