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Generate a noise value.
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Return type: | float |
Returns: | Noise value, this is between 0.0 and 1.0. |
Generate a signed noise value.
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Return type: | float |
Returns: | Signed noise value, this is between -1.0 and 1.0. |
Generate a periodoical noise value.
PNoise is based on the SNoise():
NOISERES = 1024
pnoise = utils.SNoise(c4d.Vector(p.x*NOISERES/d.x, p.y*NOISERES/d.y, p.z*NOISERES/d.z))
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Return type: | float |
Returns: | Periodical noise value. |
Generate a wavy turbulence value, this is a sum of multiple noises with different frequency.
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Return type: | float |
Returns: | Turbulence value, this is between -1.0 and 1.0. |
Generate a turbulence value, this is a sum of multiple noises with different frequency.
Parameters: |
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Return type: | float |
Returns: | Turbulence value, this is between -1.0 and 1.0. |