SculptLayerBase

c4d.modules.sculpting

New in version R15.037.

Inheritance

Members

SculptLayerBase.Select()

Select the layer.

Note

This will only work if the subdivision level is at the same level as this layer.

Return type:bool
Returns:True if the layer was selected, otherwise False.
SculptLayerBase.IsVisible()

Check if the layer is currently visible on the sculpt object.

Return type:bool
Returns:True if visible, False if invisible.
SculptLayerBase.SetVisible(state)

Set the visibility of this layer on the sculpt object.

Parameters:state (bool) – The visibility state.
SculptLayerBase.IsLocked()

Check if the layer is currently locked on the sculpt object.

Return type:bool
Returns:True if locked, False if unlocked.
SculptLayerBase.SetLocked(state)

Set the locked status of the layer on the sculpt object.

Parameters:state (bool) – The locked state.
SculptLayerBase.GetStrength()

Get the currents strength of the layer.

Return type:float
Returns:The strength value.
SculptLayerBase.SetStrength(strength)

Set the strength of the layer on the sculpt object.

Parameters:strength (float) – The strength value to set.

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