This is an extension of the BaseBitmap class that
supports higher bit depths, even floating point images, and multiple layers.
The layers are stored hierarchically. There are three kinds of layers:
Name |
Description |
Layer |
A regular layer, with full range of functionality. |
Folder |
A collection of layers. This is a dummy element that has no image content, but other stuff like name, visibilitiy etc. |
Alpha |
An alpha channel, with full range of functionality. |
Definition
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class c4d.bitmaps.MultipassBitmap
Members
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static MultipassBitmap.AllocWrapper(bmp)
Allocates a multipass wrapper for bmp. The bitmap is internally copied because it must stay alive and not be freed unbtil after the allocated wrapper has been freed:
bmp = bitmaps.BaseBitmap()
bmp.InitWith("path_to_image")
mbp = bitmaps.MultipassBitmap.AllocWrapper(bmp)
# ...
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MultipassBitmap.__init__(bx, by, mode)
Allocates a multipass bitmap of size bx/by and bit depth given by mode. The first RGBA layer is also created.
Parameters: |
- bx (int) – Width in pixels.
- bx – Height in pixels.
- mode (int) –
Main mode:
COLORMODE_RGB |
8-bit RGB channels. |
COLORMODE_RGBw |
16-bit RGB channels. |
COLORMODE_RGBf |
Floating point RGB channels. |
|
Return type: | MultipassBitmap
|
Returns: | The new multipass bitmap.
|
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MultipassBitmap.DeleteLayer(layer)
Deletes layer from the bitmap, freeing the memory.
Parameters: | layer (MultipassBitmap) – The layer to delete. Never access this reference afterwards. |
Return type: | bool |
Returns: | True if successful, otherwise False. |
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MultipassBitmap.FindUserID(id[, subid=0])
Finds a layer in the bitmap by ID.
Parameters: |
- id (int) – Main layer ID.
- subid (int) – Sub ID.
|
Return type: | MultipassBitmap
|
Returns: | The found layer or None.
|
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MultipassBitmap.ClearImageData()
Clears the image data for all layers. The layers themselves are not removed or deleted.
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MultipassBitmap.GetPaintBitmap()
Gets a paint bitmap.
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MultipassBitmap.FreeHiddenLayers()
Free the hidden layers.
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MultipassBitmap.AddLayer(insertafter, colormode[, hidden=False])
Adds a layer after insertafter with mode colormode after insertafter in the bitmap.
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MultipassBitmap.AddAlpha(insertafter, colormode)
Adds an alpha layer with mode colormode after *insertafter in the bitmap.
Parameters: |
|
Return type: | MultipassBitmap
|
Returns: | The added alpha layer or None
|
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MultipassBitmap.AddFolder(insertafter[, hidden=False])
Adds a folder after insertafter in the bitmap.
Parameters: |
- insertafter (MultipassBitmap) – The layer to insert after.
- hidden (bool) – If this is True, the layer is hidden.
|
Return type: | MultipassBitmap
|
Returns: | The added folder or None.
|
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MultipassBitmap.GetLayers([flags=MPB_GETLAYERS_0])
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Gets all the layers specified by flags.
Parameters: | flags (int) – Flags:
MPB_GETLAYERS_0 |
None. |
MPB_GETLAYERS_ALPHA |
Get alpha layers. |
MPB_GETLAYERS_IMAGE |
Get image layers. |
|
Return type: | list of BaseBitmap |
Returns: | The layers. |
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MultipassBitmap.GetParameter(id)
Uses a description ID as a key into the container, and retrieves the stored data.
Parameters: | id (int) – Parameter ID:
MPBTYPE_SHOW |
bool |
Determines if this layer will be shown in the external render window. (The CINEMA 4D renderer modifies this value itself.) |
MPBTYPE_SAVE |
bool |
Determines if the layer is saved with the image or not, if SAVEBIT_USESELECTEDLAYERS is used. |
MPBTYPE_PERCENT |
float |
The blend parameter, between 0 and 1. |
MPBTYPE_BLENDMODE |
int |
Blend mode. (LAYER_NORMAL etc. from bplayer.h.) |
MPBTYPE_COLORMODE |
int |
Color mode: |
COLORMODE_ALPHA |
Only 8-bit alpha channel. |
COLORMODE_GRAY8 |
8-bit greyscale channel. |
COLORMODE_AGRAY |
8-bit greyscale channel with 8-bit alpha. |
COLORMODE_RGB |
8-bit RGB channels. |
COLORMODE_ARGB |
8-bit RGB channels with 8-bit alpha. |
COLORMODE_CMYK |
8-bit CMYK channel. |
COLORMODE_ACMYK |
8-bit CMYK channel with 8-bit alpha. |
COLORMODE_MASK |
8-bit greymap as mask. |
COLORMODE_AMASK |
8-bit greymap as mask with 8-bit alpha. |
COLORMODE_ILLEGAL |
Private. |
COLORMODE_GRAYw |
8-bit greymap as mask with 8-bit alpha. |
COLORMODE_AGRAYw |
16-bit greyscale channel with 16-bit alpha. |
COLORMODE_RGBw |
16-bit RGB channels. |
COLORMODE_ARGBw |
16-bit RGB channels with 16-bit alpha. |
COLORMODE_MASKw |
16-bit greymap as mask with 16-bit alpha. |
COLORMODE_ILLEGALf |
Private. |
COLORMODE_GRAYf |
Floating point greyscale channel. |
COLORMODE_AGRAYf |
Floating point greyscale channel with floating point alpha. |
COLORMODE_RGBf |
Floating point RGB channels. |
COLORMODE_ARGBf |
Floating point RGB channels with floating point alpha. |
COLORMODE_MASKf |
Floating point greymap with floating point alpha. |
MPBTYPE_BITMAPTYPE |
int |
Bitmap type. Cannot be set with SetParameter. |
MPBTYPE_NAME |
str |
Layer name. |
MPBTYPE_DPI |
int |
Resolution in DPI. |
MPBTYPE_USERID |
int |
User ID for the layer. In the renderer this is VPBUFFER_xxx. |
MPBTYPE_USERSUBID |
int |
Sub ID for the layer. In the renderer this is used for blend channels etc. |
MPBTYPE_FORCEBLEND |
int |
Special mode used to force blend layers. |
|
Return type: | any |
Returns: | Depends on the description ID. Can be None. |
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MultipassBitmap.SetParameter(id, t_data)
Uses a description ID as a key into the container, and stores the specified data.
Parameters: | id (int) – Parameter ID:
MPBTYPE_SHOW |
bool |
Determines if this layer will be shown in the external render window. (The CINEMA 4D renderer modifies this value itself.) |
MPBTYPE_SAVE |
bool |
Determines if the layer is saved with the image or not, if SAVEBIT_USESELECTEDLAYERS is used. |
MPBTYPE_PERCENT |
float |
The blend parameter, between 0 and 1. |
MPBTYPE_BLENDMODE |
int |
Blend mode. (LAYER_NORMAL etc. from bplayer.h.) |
MPBTYPE_COLORMODE |
int |
Color mode: |
COLORMODE_ALPHA |
Only 8-bit alpha channel. |
COLORMODE_GRAY8 |
8-bit greyscale channel. |
COLORMODE_AGRAY |
8-bit greyscale channel with 8-bit alpha. |
COLORMODE_RGB |
8-bit RGB channels. |
COLORMODE_ARGB |
8-bit RGB channels with 8-bit alpha. |
COLORMODE_CMYK |
8-bit CMYK channel. |
COLORMODE_ACMYK |
8-bit CMYK channel with 8-bit alpha. |
COLORMODE_MASK |
8-bit greymap as mask. |
COLORMODE_AMASK |
8-bit greymap as mask with 8-bit alpha. |
COLORMODE_ILLEGAL |
Private. |
COLORMODE_GRAYw |
8-bit greymap as mask with 8-bit alpha. |
COLORMODE_AGRAYw |
16-bit greyscale channel with 16-bit alpha. |
COLORMODE_RGBw |
16-bit RGB channels. |
COLORMODE_ARGBw |
16-bit RGB channels with 16-bit alpha. |
COLORMODE_MASKw |
16-bit greymap as mask with 16-bit alpha. |
COLORMODE_ILLEGALf |
Private. |
COLORMODE_GRAYf |
Floating point greyscale channel. |
COLORMODE_AGRAYf |
Floating point greyscale channel with floating point alpha. |
COLORMODE_RGBf |
Floating point RGB channels. |
COLORMODE_ARGBf |
Floating point RGB channels with floating point alpha. |
COLORMODE_MASKf |
Floating point greymap with floating point alpha. |
MPBTYPE_BITMAPTYPE |
int |
Bitmap type. Cannot be set with SetParameter. |
MPBTYPE_NAME |
str |
Layer name. |
MPBTYPE_DPI |
int |
Resolution in DPI. |
MPBTYPE_USERID |
int |
User ID for the layer. In the renderer this is VPBUFFER_xxx. |
MPBTYPE_USERSUBID |
int |
Sub ID for the layer. In the renderer this is used for blend channels etc. |
MPBTYPE_FORCEBLEND |
int |
Special mode used to force blend layers. |
|
Return type: | any |
Returns: | Depends on the description ID. Can be None. |
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MultipassBitmap.GetLayerNum(num)
Gets the layer with number num.
Parameters: | num (int) – Layer index, 0 <= num < GetLayerCount(). |
Return type: | MultipassBitmap |
Returns: | The retrieved layer, or None if the operation failed. |
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MultipassBitmap.GetAlphaLayerNum(num)
Gets the alpha layer with number num.
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MultipassBitmap.GetHiddenLayerNum(num)
Gets the hidden layer with number num.
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MultipassBitmap.GetLayerCount(num)
Retrieves the number of layers in the bitmap. This is the sum of the number of layers, folders and alphas that are direct children of this bitmap.
Return type: | int |
Returns: | Layer count. |
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MultipassBitmap.GetAlphaLayerCount()
Retrieves the number of alpha layers in the bitmap.
Return type: | int |
Returns: | Alpha layer count. |
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MultipassBitmap.GetHiddenLayerCount()
Retrieves the number of hidden layers in the bitmap.
Return type: | int |
Returns: | Hidden layer count. |