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Nukei Shader

Basic 基础Fusing 融合Diffuse A 漫反射 aSpecular 1 A 镜面1 aSpecular 2 A 镜面2 aSpecular 3 A 镜面3 aReflection A 反射 aEnvironment A 环境 aAmbient A 环境 aRoughness A 粗糙度 aAnisotropy A 各向异性 aAlpha A 阿尔法 aDiffuse B 扩散 bSpecular 1 B 镜面1 bSpecular 2 B 镜面2 bSpecular 3 B 镜面3 bReflection B 反射 bEnvironment B 环境 bAmbient B 环境 bRoughness B 粗糙度 bAnisotropy B 各向异性 bAlpha B 阿尔法 bIllumination 照明Assign 分配

Nukei Shader

Nukei was conceived to allow users the ability to create surfaces that include rusted and weathered materials that generally have two distinct surfaces with different attributes.

Nukei 的设计理念是让使用者能够创建表面,包括生锈和风化的材质,通常有两个不同的表面,具有不同的属性。

Nukei differs from the other shaders in that it has a Fusing channel that enables two surfaces to be combined in almost any way via a texture. In addition, Nukei has an Alpha channel. Also, all parameters can be defined separately for Surface 1 and Surface 2 except for Fusing, Illumination and Assignment.

Nukei 与其他着色器的不同之处在于,它有一个融合通道,使两个表面通过纹理以几乎任何方式结合。此外,努凯人有一个阿尔法通道。此外,除了融合、照明和赋值之外,曲面1和曲面2的所有参数都可以单独定义。