Moves Face
Shader
移动面部着色器
Basic 基础Shader 着色器Moves Face Shader
移动面部着色器
The face shader can be added to any channel to display the current texture for the face for the current frame.
脸着色器可以添加到任何通道,以显示当前帧的脸的当前纹理。
You can choose to lock the texture to a specific frame by enabling the Use Single Frame Texture option in the face capture object and specifying the specific frame to use.
您可以选择锁定纹理到一个特定的框架,使用单帧纹理选项的脸捕获对象,并指定具体的框架使用。
Each frame of the animation the UVs of the Face Mesh are changed to correctly project the recorded texture.
动画的每一帧,面网格的 uv 被改变,以正确地投影记录的纹理。