Art Shader
艺术着色器
Basic 基础Shader 着色器Art Shader
艺术着色器

The Art Shader (best used in a material’s Luminance channel) is possibly the most fun you will ever have coloring your illustrations. Instead of using lights and complex texture mapping for your scene, you provide the shader with a picture of a shaded sphere textured and lit the way you want the objects in the scene to be textured and lit. Sketch and Toon will then apply this style to the scene’s objects.
艺术着色器(最好用在材质的亮度通道)可能是最有趣的你将有你的插图着色。与使用灯光和复杂的纹理映射为你的场景,你提供了一个阴影球纹理和照明的方式,你希望场景中的物体是纹理和照明着色器的图片。素描和图恩然后将这种风格应用到场景的对象。
创建阴影球体

The first step when using the Art Shader is to create the shaded sphere. Why not paint it from scratch in your favorite painting software such as BodyPaint 3D. Or perhaps render a sphere in Cinema 4D and run a few filters over it in an image editor?
使用艺术着色器的第一步是创建阴影球体。为什么不用你最喜欢的绘画软件,比如 BodyPaint 3D,从头开始画呢。或者在Cinema 4D 中渲染一个球体,然后在图像编辑器中运行一些滤镜?
不需要灯光!
When using the Art Shader, lights are not required.
当使用艺术着色器,灯是不需要的。