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Watermark 水印

Basic Properties

基本属性

Text Properties

文本属性

Enable

启用

Enables or disables the display of the text box.

启用或禁用文本框的显示。

Show Labels

展示标签

Enables or disables the following 8 options:

启用或禁用以下8个选项:

Dynamic Layout

动态布局

If enabled, the text box entries will be sorted so the least number of columns will be used (otherwise the order will reflect the order of the dialog window options exactly).

如果启用,将对文本框条目进行排序,以便使用最少的列数(否则顺序将完全反映对话框窗口选项的顺序)。

Time Code

Active Camera
Date
Project Name
Polygon Count
Version Info
Machine Info

时间代码活动相机日期项目名称多边形计数版本信息机信息

Take

场次

If enabled, the corresponding information will be displayed.

如果启用,将显示相应的信息。

Footer

页脚

If enabled you can enter your own footer text. If the text runs too long it will be cut off at the image’s right edge.

如果启用,您可以输入自己的页脚文本。如果文本运行时间过长,它将在图像的右边缘被切断。

Text

文字

Enter your footer text here. The text is restricted to a single line and will be cut off if it runs too long.

在这里输入您的页脚文本。文本被限制在一行,如果它运行得太长,就会被切断。

The following variables (which can also be accessed by right-clicking on the button in the selection menu) can be used, which will subsequently be replaced by the corresponding information:

可以使用以下变量(也可以通过右键单击选择菜单中的按钮来访问) ,这些变量随后将被相应的信息所替代:

General Information

一般资料

$c4dtype: currently only 64-bit.

$c4dtype: 目前只有64位。

$c4dver: The Cinema 4D version, e.g.,"14.014”.

$c4dver: Cinema 4D 版本,例如“14.014”。

$buildid: The Cinema 4D build version, which is also displayed when the application is started.

$buildid: Cinema 4D build 版本,当应用程序启动时也会显示该版本。

$ostype: Which operating system was used, e.g., Windows 64-bit, OS X 64-Bit, etc.

$ostype: 使用的操作系统,例如 Windows 64位、 OS x 64位等。

$osver: The operating system version, e.g., Windows XP Professional Service Pack 3 (build2600) or OS X 10.6.6, etc.

$osver: 操作系统版本,例如 Windows XP Professional Service Pack 3(build2600)或 OS x10.6.6等。

$cputype: The CPU type, e.g., GenuineIntel, stepping 11, model 15, instruction family 6 or simply Intel, etc.

CPU 类型: CPU 类型,例如 GenuineIntel,stepping 11,model 15,instruction family 6 or simply Intel,等等。

$cpuname: The CPU name, e.g., GenuineIntel, stepping 11, model 15, instruction family 6 or Intel Core i7 CPU 860, etc.

$cpuname: CPU 名称,例如,GenuineIntel,stepping 11,model 15,instruction family 6或 Intel Core i 7 CPU 860等。

$cpughz: The CPU clock speed, e.g., 2.8 (Gigaahertz).

$cpughz: CPU 时钟速度,例如,2.8(千兆赫)。

$cpucnt: The number of CPU cores.

$cpucnt: CPU 内核的数量。

$cpuhtcnt: The number of hyperhreaded threads per CPU or core.

$cpuhtcnt: 每个 CPU 或核心的超高可读线程数。

$machine: The same is output as for the Machine Info option.

$Machine: 与 Machine Info 选项的输出相同。

$compname: The computer or network name.

$compname: 计算机或网络名称。

$trcompname: The name of the Team Render Client as defined in the Preferences | Renderer | Team Render menu’s Computer Name setting.

$trcompname: 在 Preferences | Renderer | Team Render 菜单的计算机名设置中定义的 Team Render Client 的名称。

$username: The name of the currently logged in user.

$username: 当前登录用户的名称。

$doccopyright: Content of the Project Settings’ Copyright field.

$doccopyright: Project Settings’ Copyright 字段的内容。

$docauthor: Content of the Project Settings’ Author field.

$docauthor: Project Settings’ Author 字段的内容。

$file: The name of the rendered Cinema 4D scene.

$file: 渲染的 Cinema 4D 场景的名称。

$path: The file path of the rendered Cinema 4D scene.

$path: 渲染的 Cinema 4D 场景的文件路径。

$rendersetting: The name of the currently active render settings

$rendersetting: 当前活动渲染设置的名称

Render Settings

渲染设置

$renderer: The name of the renderer, e.g., Standard, Physical or that of external renderers (Renderer).

$Renderer: 渲染器的名称,例如,Standard,Physical 或者外部渲染器(Renderer)的名称。

$raydepth: Ray Depth.

$refldepth: Reflection Depth.

反射深度。

$shadowdepth: Shadow Depth.

阴影深度: 阴影深度。

$formatdepth: Depth of the image to be output (e.g., 8-bit or 16-bit, etc.)

$formatdepth: 要输出的图像的深度(例如,8位或16位等)

$aafilter: The antialiasing filter selected for rendering (Filter).

$aafilter: 为渲染(Filter)选择的抗锯齿过滤器。

$aamode: The antialiasing mode selected for rendering, e.g., Geometry or Best (Anti-Aliasing).

$aamode: 为渲染选择的抗锯齿模式,例如,几何图形或最佳(抗锯齿)。

$aathresh: Threshold.

$athresh: Threshold.

$aamin: Min Level.

$aamax: Max Level.

$raythresh: Ray Threshold.

$lod: Level of Detail.

$lod: 细节级别。

$physampler: TheSampler mode.

物理连接: TheSampler 模式。

$phyhdrt: TheHDR Threshold.

$phyhdrt: the hdr Threshold.

Global Illumination

全局光源

$gidiffdepth: The Diffuse Depth.

元 gidiffdepth: 漫射深度。

$giaccuracy: The Accuracy

Giaccuracy: The Accuracy

$gisamples: The Sample Count.

$gisamples: 样本数。

$gidensity: A combination of the Record Density settings, in the following order: Min./Max. Rate, Radius, Minimum Radius, Density Control. In the rendered image, this would appear as follows: "-3/0/40%/12.5/60%".

$gidensity: 记录密度设置的组合,顺序如下: Min。/Max.速度,半径,最小半径,密度控制。在渲染的图像中,这将显示如下: “-3/0/40%/12.5/60% ”。

$gismphemi

吉斯姆帕米

Displays if Hemispherical Sampling is defined.

显示是否定义了半球采样。

$gismparea

“ gismparea”

Displays if Discrete Area Sampling , "Force Per Pixel" or a custom sample count is defined.

显示是否定义了离散区域采样、“每像素力”或自定义采样计数。

$gismpsky

吉斯普斯基

Displays if Discrete Sky Sampling , Force Per Pixel or a custom sample count is defined.

显示是否定义了离散天空采样、每像素力或自定义采样数。

$gismpradmap

“ gismpradmap”

Displays if Secondary MethodRadiosity Maps is defined.

显示是否定义了辅助方法/度映射。

Physical Renderer

物理渲染器

$phymblur: A combination of the following 3 values (in the following order) Motion Subdivisions, Deformation Subdivisions and Hair Subdivisions.

$phymblur: 以下3个值的组合(按下列顺序)运动细分,变形细分和毛细分。

$physampling: A combination of the following 4 values (in the following order) Sampling Subdivisions, Shading Subdivisions (Min), Shading Subdivisions (Max) and Shading Error Threshold.

$物理取样: 以下4个值的组合(按以下顺序)取样细分,阴影细分(最小) ,阴影细分(最大)和阴影误差阈值。

$phyblurry: A combination of the following 3 values (in the following order) Blurriness Subdivision (Max), Shadow Subdivision (Max), Ambient Occlusion Subdivision (Max).

$phyfuzzy: 以下3个值的组合(按以下顺序) bluriness sublition (Max) ,Shadow sublition (Max) ,Ambient Occlusion sublictions (Max)。

Camera

相机

Values that change over time (e.g., animated focal length values) will of course be displayed correctly for the corresponding image.

随时间变化的值(例如,动画焦距值)当然会正确显示相应的图像。

$camname: The name of the active camera

$camname: 活动相机的名称

$camfl: The Focal Length.

$camfl: 焦距。

$camtdst: The Focus Distance.

$camwb: The White Balance (K).

$camwb: 白平衡(k)。

$camfn: The F-Stop (f/#).

$camfn: f stop (f/#).

$camiso: The ISO value.

$camiso: ISO 值。

$camgain: The Gain (dB) value.

$camgain: Gain (dB)值。

$camsht: The Shutter Speed (s).

$camdstrt: The Lens Distortion - Cubic.

$camdstrt: The Lens Distortion-Cubic.

$camab: The Chromatic Aberration.

$camab: 色差。

Statistics

统计数字

Values that change over time (e.g., animated focal length values) will of course be displayed correctly for the corresponding image.

随时间变化的值(例如,动画焦距值)当然会正确显示相应的图像。

$render time: Render time per image (e.g., 12:34:56).

渲染时间: 每个图像的渲染时间(例如,12:34:56)。

$polycnt: The number of polygons for the rendered Project.

$polycnt: 呈现的项目的多边形数量。

$objcnt: The total number of active and visible objects in the Project (i.e., disabled objects and those hidden for rendering will not be counted; Cloner objects and objects duplicated via Array will also be excluded).

$objcnt: Project 中活动的和可见的对象的总数(也就是说,禁用的对象和隐藏的对象将不计算在内; Cloner 对象和通过 Array 复制的对象也将被排除在外)。

$lightcnt :The number of active light sources in the rendered Project (i.e., disabled lights and those hidden for rendering will not be counted; cloned lights and those duplicated via Array will also be excluded).

$lightcnt: 渲染项目中活动光源的数量(即禁用光源和隐藏光源不计算在内; 克隆光源和通过 Array 复制的光源也不计算在内)。

$starttime: The time at which rendering began

$starttime: 渲染开始的时间

$startdate: The date on which rendering began

$startdate: 开始呈现的日期

Background Opacity[0..100%]

背景不透明度[0. . 100% ]

The text box background is made up of a colored bar whose opacity can be defined here. If 0% is defined, the background will be transparent and only the text will be displayed.

文本框背景是由一个彩色条组成的,其不透明度可以在这里定义。如果定义了0% ,则背景将是透明的,只显示文本。

Vertical Alignment

垂直对齐

Here you can define if the text box should be displayed at the top or at the bottom of the image.

这里您可以定义文本框应该显示在图像的顶部还是底部。

Font

字体

Here you can select a font for the text. It is recommended that a san-serif font be selected that is not too thin. If possible, the font type should be bold, if available. This makes the text easier to read.

这里你可以为文本选择一种字体。建议选择不太薄的 san-serif 字体。如果可能的话,字体类型应该是粗体的。这使得文本更容易阅读。

Color

颜色

Here you can define the text color.

在这里您可以定义文本颜色。

Background Color

背景颜色

Here you can define the background color for the text box.

在这里您可以定义文本框的背景颜色。

Image Properties

图像属性

Enable

启用

Enable this option if you want to include a bitmap in the rendered image.

如果要在呈现的图像中包含位图,请启用此选项。

Filename

文件名

Load the bitmap (any image format supported by Cinema 4D) that you want to include in the rendered image here. If you want to use a logo or similar graphic, make sure it has been masked correctly using an alpha channel. This will ensure that only the logo and not its background will be seen.

加载位图(Cinema 4D 支持的任何图像格式) ,您希望在渲染图像中包含这里。如果要使用徽标或类似的图形,请确保使用 alpha 通道正确地对其进行掩码。这将确保只有标志,而不是其背景将被看到。

Opacity[0..100%]

不透明度[0. . 100% ]

Use this value to define the bitmap’s opacity.

使用此值定义位图的不透明度。

Blend Mode

混合模式

See Blend Modes.

参见混合模式。

Horizontal Alignment
Vertical Alignment

水平对齐/垂直对齐

Here you can define how the bitmap should be positioned: at the edge or centered.

在这里您可以定义位图应该如何定位: 在边缘或居中。

Margin[0..2147483647]

利润率[0.2147483647]

if the bitmap is not positioned directly at the center and lies at the edge of the rendered image, this value can be used to define the distance from the edge you want the bitmap to be.

如果位图没有直接定位在中心,而是位于渲染图像的边缘,则可以使用该值定义与您希望位图边缘的距离。

Scale[0.1..1000%]

比例[0.1. . 1000% ]

Use this value to scale the bitmap. A value of 100% will scale the bitmap over the entire surface. Lesser values decrease and greater values increase the scale of the bitmap.

使用此值可缩放位图。一个100% 的值可以在整个表面上缩放位图。较小的值减少,较大的值增加位图的比例尺。

Keep Aspect Ratio

保持长宽比

Enable this option to ensure that the bitmap’s aspect ratio is maintained when scaled.

启用此选项,以确保在缩放位图时维护位图的宽高比。

Keep Original Size

保持原来的尺寸

If enabled, the bitmap will retain its original size and will be added to the rendered image with this size.

如果启用,位图将保持其原始大小,并将以这种大小添加到渲染图像中。