Basic Properties
基本属性
太空

Here you can define the coordinate system on which the surface normals should be encoded. The following settings are not very important for this setting’s basic function. What’s important is that the settings match those of the program in which the Normal Pass will be used.
在这里你可以定义表面法线应该被编码的坐标系。以下设置对于此设置的基本功能并不十分重要。重要的是,这些设置必须与使用“正常通行证”的程序相匹配。
The WorldObject (each object has its own coordinate system) or Camera coordinate systems can be used.
可以使用 WorldObject (每个对象都有自己的坐标系)或 Camera 坐标系统。
Tip: 提示:In case you also use a Position Pass, make sure you use the same settings as here. 如果你也使用位置通行证,请确保你使用相同的设置为这里
频道顺序
Use this setting to define which axis should be associated with which color channel. The most commonly used orders are RGB and BGR. Generally speaking, the order depends on the compositing program used.
使用此设置可定义应与哪个颜色通道关联的轴。最常用的订单是 RGB 和 BGR。一般来说,顺序取决于所使用的合成程序。
Depending on the compositing program used, the Z axis will be evaluated differently. Several programs orient the Z axis to the front (and not to the rear as does Cinema 4D), in which case this option should be enabled.
根据所使用的合成程序,z 轴将以不同的方式计算。有几个程序将 z 轴定向到前面(而不是像 Cinema 4D 那样定向到后面) ,在这种情况下,应该启用这个选项。