Vertexmap
Tag
顶点地图标签
Basic 基础Fields 田野Vertexmap Tag
顶点地图标签
Vertex Maps (also known as vertex weighting) save a value between 0 and 1 for each of an object’s points. It can also be controlled by Fields.
顶点映射(也称为顶点权重)为每个对象的点保存一个介于0到1之间的值。它也可以由 Fields 控制。
Weighting can be painted interactively in Use Point mode using the following tools:
可以使用以下工具在使用点模式下交互式地绘制权重:
- Live Selection (see 现场选择(见Live Selection 现场选择, Vertex Weight 顶点权重 mode), )、,
- Paint Tool 绘图工具 (recommended). (推荐)
Vertex Maps are, for example, almost essential for working with Deformation objects. They make it possible to precisely define the regions affected for such an object. A Twist object, for example, can then only rotate a character’s head and not the rest of its body.
例如,顶点映射对于处理变形对象几乎是必不可少的。它们使精确定义这种天体的受影响区域成为可能。例如,Twist 对象只能旋转角色的头部,而不能旋转其身体的其余部分。
To define the vertex weighting of a surface object or spline, you have to be in Use Point mode.
若要定义曲面对象或样条的顶点权重,必须处于使用点模式。