
Tag Properties
标签属性
面具颜色
Use this setting to define an object’s mask color (this setting corresponds with the mask color that can be defined in the Mask brush settings).
使用此设置定义对象的掩码颜色(此设置对应于掩码笔刷设置中定义的掩码颜色)。
显示层管理器
Click on this button to display the Sculpting Layers Manager. This is particularly useful if you are working with a layout other than the Sculpting layout and you want to hide a layer or modify a subdivision level.
点击这个按钮来显示雕刻图层管理器。这是特别有用的,如果你正在工作的布局以外的雕刻布局,你想隐藏一个层或修改细分水平。
不许动
If this option is enabled, the Sculpt object will be switched to a special ,deactivation’ mode. All Sculpt tools and the Sculpting Layers Manager will be grayed out and part of the memory that is taken up for sculpting will be made available. It will then be possible to use Deformers to modify the Sculpting objects in this mode (see also Tips and Tricks)
如果启用此选项,Sculpt 对象将切换到一个特殊的停用模式。所有的雕刻工具和雕刻图层管理器将是灰色的,部分内存,是采取了雕刻将提供。然后可以使用 Deformers 来修改这种模式下的雕塑对象(参见提示和技巧)
Sculpting objects with high subdivision should be frozen when not working on the shape but are working on other Cinema 4D elements.
高细分雕刻对象应该冻结时,不工作的形状,但是正在其他Cinema 4d 元素的工作。
允许变形
If the Sculpting object is frozen (see previous Freeze option), the enabled Allow Deformations option may allow Deformers assigned to the Sculpting object to affect it. Several Deformers, which have to be initialized based on their Parent object, won’t work (e.g., Mesh, Surface, Smoothing Deformers)!
如果雕刻对象被冻结(见前冻结选项) ,启用允许变形选项可能会允许变形分配到雕刻对象影响它。几个变形器,必须基于他们的父对象初始化,不会工作(例如,网格,表面,平滑变形器) !