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Retarget Expression Tag 重定向表达式标记Basic 基础Tag 标签Legacy 遗产

Tag Properties

标签属性

Source

资料来源

Drag & drop the object whose motion you want to transfer (the source object) into this box.

将要传输其运动的对象(源对象)拖放到此框中。

Target

目标

Into this box Drag & drop the object that should receive the motion (the target object). Only the highest object in the hierarchy must be dragged into this box — its child objects will be included in the transfer automatically.

拖放应该接收运动的对象(目标对象)到这个框中。只有层次结构中的最高对象必须拖动到此框中ー其子对象将自动包含在传输中。

Use Hierarchy instead of names

使用层次结构而不是名称

This option, which is enabled by default, makes the Retarget Expression compare the hierarchical structure the of reference objects (source, target and neutral) including their children.

此选项默认启用,使 Retarget Expression 将引用对象(源、目标和中性)的层次结构与它们的子对象进行比较。

Objects that are in the same position in the hierarchies — such as the direct child of the top-most object in the hierarchy — will be assigned to one another and compared. This is assuming that the source, target and neutral reference objects all have the same hierarchical structure. For example, the hip bone must be in the same position in the hierarchy for all three reference objects.

位于层次结构中相同位置的对象(例如层次结构中最顶层对象的直接子对象)将被分配给彼此并进行比较。这是假设源、目标和中立引用对象都具有相同的层次结构。例如,髋骨必须在所有三个参考物体的层次结构中处于相同的位置。

If the option is disabled, the Retarget Expression will orient itself according to the names used in the hierarchy. This is useful when there are differences in the hierarchy between the source object and the target object. One example of this would be when transferring the animation of a character that has a tail to a character that doesn‘t have a tail. Because a tail does not exist in the character that is receiving the transferred motion, the tail motion data will be ignored. For this type of transfer to work, it is essential that you use a naming convention consistently for the characters involved in the transfer. In time, every animator develops his or her own routine for naming conventions and can make good use of these in order to marry bone hierarchies, simply by using the naming convention!

如果该选项被禁用,Retarget 表达式将根据层次结构中使用的名称确定自己的方向。当源对象和目标对象之间的层次结构存在差异时,这是非常有用的。其中一个例子就是把一个有尾巴的角色的动画转移到一个没有尾巴的角色上。因为在接收传递运动的字符中不存在尾部,所以尾部运动数据将被忽略。对于这种类型的转移工作,你必须始终如一地使用一个变数命名原则/角色参与转移。随着时间的推移,每个动画师开发他或她自己的命名约定的例程,可以很好地利用这些,以结合骨骼层次结构,只需使用变数命名原则!