
Position
职位
模式
摄像机到位
If this option is selected, the camera position will be set to the respective feature position at a defined time (frame) in the animation (the vertex cluster will be moved accordingly so the perspective and footage still match). This mode is only designed for use with camera tracking.
如果选择此选项,相机位置将被设置为在动画中的特定时间(帧)的各自特征位置(顶点集群将相应地移动,以便透视和镜头仍然匹配)。这种模式只适用于摄像机跟踪。
功能到位置
The most commonly used option. The world origin is, for example, set to the respective feature.
最常用的选项。例如,世界起源被设置为各自的特性。
Frame[-2147483648..2147483647]
帧[-2147483648. . 2147483647]
If Mode is set to Camera to Position, this value can be used to define the time within the animation at which the animated, solved camera is set to the position of the respective feature.
如果模式设置为摄像机的位置,这个值可以用来定义动画中的时间,在这个时间,动画,解决摄像机设置为各自的功能的位置。
P.X[-∞..+∞]
P.Y[-∞..+∞]
P.Z[-∞..+∞]
P.X [-∞ . . + ∞] P.Y [-∞ . . + ∞] P.Z [-∞ . . + ∞]
Modify these values if you don’t want to set the world origin (e.g., the camera) precisely to the respective feature and would rather use other coordinates.
如果您不想将世界原点(例如,相机)精确地设置为相应的特性,而宁愿使用其他坐标,那么可以修改这些值。
Target
目标
目标
Drag the Null object to which the world origin (e.g., the camera) should be set into this field. Normally, this will be set automatically if you position the orange circle or if you select the Position Constraint command.
将原世界(例如,照相机)应设置到的 Null 对象拖动到此字段中。通常,如果您定位橙色圆或者选择位置约束命令,这将自动设置。