Bridge
桥牌
Options 选择Bridge
桥牌
The Bridge tool works in all three modes (point, edge and polygon). A selection is required in polygon mode.
桥接工具工作在所有三种模式(点,边和多边形)。在多边形模式下需要一个选择。
Bridge enables you to create connections between unconnected surfaces.
桥接使您能够在未连接的表面之间创建连接。

In point mode, you can create polygons by defining new polygon edges. To define a new polygon edge between two points, Drag & drop from one point to the other. A highlighted preview will appear to indicate where the new polygon will be created.
在点模式下,你可以通过定义新的多边形边来创建多边形。要在两个点之间定义一个新的多边形边,请从一个点拖放到另一个点。将出现一个高亮预览以指示将在何处创建新的多边形。
In edge mode, you can create a new polygon between two edges by dragging and dropping from one edge to the other. As with point mode, a highlighted preview will appear to indicate where the new polygon will be created.
在边缘模式下,您可以通过从一条边拖放到另一条边来在两条边之间创建一个新的多边形。与点模式一样,高亮预览将显示新多边形的创建位置。
In polygon mode, before you use the Bridge tool, you must first select the polygons that you want to connect. Then, using the Bridge tool, Drag & drop from one side to the other. A highlighted line will appear to assist you.
在多边形模式下,在使用 Bridge 工具之前,必须首先选择要连接的多边形。然后,使用桥工具,从一边拖放到另一边。一个突出显示的行将出现帮助您。
Drag a line from one of the points at the top right of the cube to the respective point on the left cube. As you can see, Cinema 4D will handle the rest:
将线条从立方体右上角的一个点拖动到左立方体上的相应点。正如你所看到的,C4D院会处理剩下的事情:

The original surfaces are connected together by four new surfaces. The original surfaces are deleted automatically, as necessary.
原始表面通过四个新的表面连接在一起,必要时原始表面将自动删除。
Not only does the Bridge tool enable you to connect surfaces, it also offers a quick way to create polygons from points. It is possible to create an entire, complex character using the Bridge tool. This method of creating polygons is especially useful when modeling with Subdivision Surfaces.
Bridge 工具不仅使你能够连接表面,它还提供了一个快速的方法来创建多边形点。使用 Bridge 工具可以创建一个完整的、复杂的字符。这种创建多边形的方法在用细分曲面建模时特别有用。
We will now use this technique to create a few polygons from scratch. The same technique applies to creating hundreds of polygons.
现在我们将使用这项技术从头开始创建一些多边形。同样的技术也适用于创建数百个多边形。
- Choose File / New to open a new scene. 选择文件/新建打开一个新场景
- Choose Create / Object / Empty Polygon to create an empty object to which we can add points and polygons. 选择 Create/Object/Empty Polygon 创建一个空对象,我们可以在其中添加点和多边形
- On the left toolbar, select the Points tool. 在左边的工具栏上,选择“点数”工具
- On the top toolbar, ensure that the Move tool is selected. 在顶部的工具栏上,确保选择了 Move 工具
- Ctrl+click six times in various places within the viewport to create two rows of points in roughly the same positions as those in Figure 6, below. 在视区内的不同位置点击六次,创建两行点,位置与下面图6中的位置大致相同

- Choose Mesh / Create Tools / Bridge to activate the Bridge tool. 选择 Mesh/Create Tools/Bridge 来激活 Bridge 工具
- In the viewport, drag from the left point of the top row to the left point of the bottom row (Figure 7) and release the mouse button (a highlighted line will appear between the two points while you drag). 在视图中,从顶行的左侧点拖动到底行的左侧点(图7) ,然后释放鼠标按钮(在拖动两点之间会出现一条突出显示的线)

- Now drag from the middle point of the top row point to the middle point of the bottom row and release the mouse button. The polygon is created (Figure 8). 现在从顶行的中间点拖动到底行的中间点,然后释放鼠标按钮。创建多边形(图8)

- Drag from the right point of the top row to the right point of the bottom row and release the mouse button. The second polygon is created (Figure 9). 从顶行的右点拖动到底行的右点,然后释放鼠标按钮。创建第二个多边形(图9)

使用 Esc 重置桥接器
If you click in the wrong place, you can quickly reset the Bridge tool by pressing the
如果单击了错误的位置,可以通过按 Esc 键快速重置 Bridge 工具。
In the example above, note that you had to Drag & drop twice to create the first polygon, but only once to
create the second polygon. This is because Cinema 4D assumes that you want the next polygon that you
create to be connected to the one you have just created. This is ideal for quickly building a row or loop of
polygons. However, if you don’t want the current polygon and next polygon to be connected to each other, press
在上面的例子中,注意你必须拖放两次才能创建第一个多边形,但是只有一次才能创建第二个多边形。这是因为 Cinema 4D 假设你希望你创建的下一个多边形与你刚刚创建的多边形相连。这对于快速构建一行或一个多边形环非常理想。但是,如果您不希望当前的多边形和下一个多边形相互连接,请按 Esc 重置桥接。然后,您可以拖放两次,以创建下一个多边形在任何位置的网格。