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Render

渲染

Basic 基础Tag 标签

Render

渲染

The Render tag performs different functions, depending on the object to which it has been assigned:

根据赋值对象的不同,Render 标记执行不同的功能:

  • Polygon object: Affects the object completely 多边形对象: 完全影响对象
  • Spline: The spline will be rendered as hair. If the spline has different segments, hair may be interpolated between these splines. 样条: 样条将被渲染为毛发。如果样条有不同的段,毛发可以在这些样条之间插值
  • Emitter or TP Geometry object (Thinking Particles): Particle streams and their flight paths can be rendered (and animated) as hair. 发射器或 TP 几何对象(TP粒子) : 粒子流及其飞行路径可以渲染(并动画)为毛发

Don’t forget that you can also assign a Hair material to any object to which you have assigned a Render tag (in order to affect the rendered hair). Just a reminder: You don’t necessarily need a Hair material or a Hair object in order for the Render tag to have an effect (although the Hair Render setting should be activated in the Render Setting’s – something done automatically when a Render tag is created).

不要忘记,你也可以分配一个毛发材质到任何对象,你已经分配了渲染标记(为了影响渲染毛发)。提醒一下: 渲染标签并不一定需要一个 Hair 材质或者一个 Hair 对象来达到渲染效果(尽管 Hair Render 设置应该在渲染设置中被激活-当渲染标签被创建时自动完成)。