Weight
重量
Basic 基础Tag 标签Weight
重量
This tag must be assigned to an object in order for a Skin Object to be able to deform it. This tag saves information about a given object based on its points. Naturally, then, it should be applied to an object that contains points, such as a Polygon Object, an editable Spline Object, an FFD Object or a Bezier object.
这个标签必须分配给一个对象,以便皮肤对象能够变形。此标记根据给定对象的点保存关于该对象的信息。当然,它应该应用于包含点的对象,例如多边形对象、可编辑的样条对象、 FFD 对象或 Bezier 对象。
The actual deformation will be calculated based on the coordinates of the linked object’s Joint tab. Even though any type of object can be linked, only Joint Objects will be used in the following description since they are typically used for deformation.
实际变形将根据链接对象的关节标签的坐标来计算。尽管任何类型的对象都可以链接,但在下面的描述中只使用关节对象,因为它们通常用于变形。