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Visual Selector

视觉选择器

Basic 基础Tag 标签Setup 设置

Visual Selector

视觉选择器

Tip: 提示:
Note the 注意Interaction Tag 交互标签, which covers some of the functions described here and has much more to offer as well. ,它涵盖了这里描述的一些功能,并提供了更多

This tag stores all the information and settings you need to work with Visual Selector (double-clicking will open these in a separate window).

此标记存储使用 visualselector 所需的所有信息和设置(双击将在单独的窗口中打开这些信息和设置)。

Note that your scene must contain at least one Visual Selector tag in order for Visual Selector to work.

请注意,您的场景必须包含至少一个可视选择器标记,以便可视选择器工作。

You can paint directly your hotspots, create multiple views within the same tag, program specific behaviors upon selection and much more.

您可以直接绘制您的热点,在同一个标记内创建多个视图,在选择时编程特定的行为等等。

To use Visual Selector, simply add the tag by right-clicking on any object and selecting Rigging Tags | Visual Selector. From there, you can simply Drag & drop the object you want to use as hotspots in the selected view, or create an empty hotspot directly from the tag and paint the areas you wish to use for that hotspot (or add text, custom icons, and so on … ). You can also now have multiple icons/painted regions/texts defined for the same hotspot, making it even easier to access your objects within the each view.

要使用 Visual Selector,只需右键单击任何对象并选择 operating Tags | Visual Selector 添加标记。从这里,你可以简单的拖放你想要用作热点的对象,或者直接从标签中创建一个空热点,然后画出你想要用作热点的区域(或者添加文本,自定义图标等等)。您现在还可以为同一个热点定义多个图标/绘制区域/文本,使得访问每个视图中的对象变得更加容易。

Tip: 提示:
When selecting the Visual Selector tag, its options will show up in the Attributes Manager. You can also automatically open a separate window by double-clicking on the tag. 当选择 Visual Selector 标记时,它的选项将显示在 Attributes Manager 中。您还可以通过双击标记自动打开单独的窗口

As with the previous version, all Visual Selector tags present in the scene can be accessed from the drop-down menu in the Visual Selector interface.

与前一版本一样,场景中的所有 Visual Selector 标记都可以从 Visual Selector 界面的下拉菜单中访问。

You can navigate within this background image using the following hotkeys:

你可以使用下面的热键在这个背景图片中导航:

  • 1 or Alt + MMB to move 搬家
  • 2 or Alt + RMB + 人民币 to scale/zoom 缩放

Manipulation and editing of points, icons and text use common modifiers:

点、图标和文本的处理和编辑使用常见的力场:

  • hold 保持Shift 转移 and drag an icon, text or paint to move it around the view canvas 并拖动图标、文本或绘图,以在视图画布上移动它
  • hold 保持Shift 转移 and perform a single click on an icon, text or paint to select its hotspot 然后单击图标、文本或油漆来选择热点
  • hold the 保持Ctrl/Cmd key to erase paint while using a painting mode (Brush, Rectangle or Lasso modes) 使用画笔模式(画笔模式、矩形模式或套索模式)擦除画笔
  • right-click on an icon or text, and choose the Options command to edit it 右键单击图标或文本,然后选择“选项”命令进行编辑

Non-selected hotspots will have their icons, text and painted elements turn slightly transparent and dimmed. This helps highlight active elements, in contrast. When selecting elements using the Shift modifier, it should help you see what element is active more easily.

未选择的热点图标、文本和绘制元素将变得稍微透明和暗淡。相比之下,这有助于突出活动元素。当使用 Shift 力场选择元素时,它应该可以帮助您更容易地查看哪些元素是活动的。

Note that you don't need to have a specific mode selected to move, edit or remove elements, this is only relevant when you need to create them from scratch (for example, you don't need to have the Icon mode selected if you want to move or edit an existing icon, but you do need to have Icon mode active if you want to add a new icon to the view).

请注意,您不需要选择特定的模式来移动、编辑或删除元素,这只在您需要从头创建元素时有关(例如,如果您想移动或编辑一个现有的图标,您不需要选择图标模式,但是如果您想向视图添加一个新图标,您确实需要激活图标模式)。