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Rock Material 岩石材质Preview 预览Basic 基础Base 基地Deformation 变形Reflectance 反射率Variation 变化

Base

基地

Color

颜色

Use this setting to define the Rock Material’s base color, which can then be layered with all types of Noises to create a rock or stone-like structure.

使用这个设置来定义岩石材质的基本颜色,然后可以与所有类型的噪音分层,以创建一个岩石或类似石头的结构。

Fine Grain[0..100%]

细颗粒[0. . 100% ]

Coarse Grain[0..100%]

粗粮[0. . 100% ]

Large Structure[0..100%]

大型结构[0. . 100% ]

Each setting set to 100% (not named 0%) 每个设置设置为100% (未命名为0%)

These three settings can be used to add various noise patterns to create any type of rock, as shown above. You can use Fine Grain and Coarse Grain to create many types of rocks; Large Structure can be used to add variation for large rock formations (e.g., an entire cliff). Small values will disable the respective effect, larger values will strengthen the effect correspondingly.

这三个设置可以用来添加各种噪音模式来创建任何类型的岩石,如上所示。你可以使用细颗粒和粗颗粒来创建多种类型的岩石; 大结构可以用来增加大型岩层的变化(例如,一个完整的悬崖)。小的数值会使各自的效果失效,大的数值会相应地增强效果。