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主题
Here you can define all colors within the Cinema 4D user interface (with exception of the colors displayed in the Viewports).
在这里,您可以在 Cinema 4D 用户界面中定义所有的颜色(Viewports 中显示的颜色除外)。
If enabled, the colors will be changed in real-time. Depending on the graphics card used, this may happen a little sluggishly, in which case you can disable the option. The color will then change when the mouse button is released.
如果启用,颜色将实时更改。根据使用的显卡,这可能会有点慢,在这种情况下,您可以禁用该选项。然后,当鼠标按钮被释放时,颜色将发生变化。
选择菜单
This selection menu lets you fine-tune your colors to a greater degree than the other Colors menus:
这个选择菜单使您可以比其他颜色菜单更好地调整您的颜色:
- RGB: lets you define colors in the usual way for corresponding elements. RGB: 允许您以通常的方式为对应的元素定义颜色
- Bitmap: lets you load bitmaps as backgrounds, for example for the 点阵图: 让你加载点阵图作为背景,例如Object Manager 对象管理器. The bitmap must be located in the "resource / schemes / scheme name" folder in your program directory. .位图必须位于程序目录中的“ resource/schemes/scheme name”文件夹中
- Reference: use this option if you want to make element colors dependent on the colors of other elements. Subsequently select the "lead" color from the list below. 如果您希望使元素颜色依赖于其他元素的颜色,请使用此选项。随后从下面的列表中选择“铅”颜色
重置..。
This feature includes the following functions:
该功能包括以下功能:
- Reset Selected Color 重置选择的颜色: Sets the selected color back to the default Cinema 4D color. : 将所选颜色设置为默认的 Cinema 4D 颜色
- Reset all Colors 重置所有颜色: All colors will be reset to the default Cinema 4D colors. : 所有的颜色将重置为默认的C4D 颜色
- Undo: Reset Selected/All Colors 撤消: 重置选定/所有颜色: The resetting of colors can be undone using this option. The respective color will then switch back to the previously defined color. : 使用此选项可以撤消颜色的重置。然后,相应的颜色将切换回先前定义的颜色