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Interface

界面

Language

语言

Choose a language for Cinema 4D’s interface from the installed language sets. After quitting and re-launching Cinema 4D, all messages, menus and dialogs will change to the new language.

从已安装的语言集中为 Cinema 4D 的界面选择一种语言。退出并重新启动 Cinema 4D 后,所有的消息、菜单和对话框都将改变为新的语言。

Scheme

计划

Choose one of the installed schemes from this drop-down list.

从这个下拉列表中选择一个已安装的方案。

Highlight Features

突出特点

This function helps you discover new features in Cinema 4D. Menu items, icons and Attribute Manager settings will be colored differently for easy recognition. After the element is called up for the first time its color will be dimmed slightly and after you’ve selected it 5 times its color will return to the normal interface color.

这个功能可以帮助你发现C4D的新特点。菜单项,图标和属性管理器设置将不同的颜色,以便于识别。在第一次调用元素之后,它的颜色会变得稍微暗一点,当你选择它5倍之后,它的颜色会返回到正常的界面颜色。

This menu offers the following selection options:

这个菜单提供以下选项:

  • Off 关掉: No items will be highlighted : 不会突出显示项目
  • Load Custom Files 加载自定义文件: Load special marker files (.*res) to arbitrarily mark menu items, icons, settings : 加载特殊标记文件(。* res)来任意标记菜单项、图标、设置
  • R18: New features added to R18 that were not in R17 will be highlighted : 新增加的 R18功能,不在 R17将突出显示
  • R19: New features added to R19 that were not in R18 will be highlighted : 新增加的 R19功能,不在 R18将突出显示

Creating marker files

创建标记文件

In short: a marker file (*.res) is a text file that lists command and parameter IDs, which are then marked.

简而言之: 标记文件(* . res)是一个文本文件,它列出了命令和参数 id,然后对它们进行标记。

  • In the first line of the text file, a name can be given for the marker file with which the file will be displayed. 在文本文件的第一行中,可以为将显示文件的标记文件指定一个名称
  • In the second line a command is highlighted (in this example the command for creating a cube). 第二行突出显示一个命令(在本例中是创建多维数据集的命令)
  • To find out which number lies between the brackets (each command has a unique number), you can either refer to the 要查明位于方括号之间的数字(每个命令都有唯一的数字) ,您可以参考Script Log 脚本日志 or the Customize Commands Manager 自定义命令管理器. Don’t forget to add the semicolon at the end of the command. .不要忘记在命令的末尾加上分号
  • In the third line a setting is highlighted (Fillet for a cube). 第三行突出显示一个设置(多维数据集的圆角)
  • Ctrl/Cmd+Alt 谷丙转氨酶+right-click on a setting and select + 右键单击一个设置并选择ID to Clipboard (Feature Highlight) 到剪贴板的 ID (特性高亮). This will load the following text into the cache: OCUBE-OCUBE-ID_OBJECTPROPERTIES-PRIM_CUBE_DOFILLET, // Fillet. .这将把以下文本加载到缓存中: OCUBE-OCUBE-ID _ objectproperties-prim _ cube _ dofille,//fille

Fading

褪色

Disable this option if the above-mentioned fading should not take place. The features will then remain highlighted.

如果上面提到的褪色不应该发生,则禁用此选项。然后功能将保持高亮显示。

Reset Highlights

重置高亮

Since the highlighting will be removed completely after you’ve used the feature 5 times you can click on this button to reset the highlight function. This cannot be undone and all highlighted features will remain so until they have been used 5 times.

因为高亮显示会在你使用该功能5次之后被完全移除,所以你可以点击这个按钮来重置高亮显示功能。这是不能撤消的,所有突出显示的功能将保持这样,直到他们已经使用了5次。

GUI Font
Monospaced Font

字体

Defines the character set that Cinema 4D will use (menus, dialog windows, etc.).

定义 Cinema 4D 将使用的字符集(菜单、对话窗口等)。

Important for you: the GUI Font. This is used throughout Cinema 4D. Monospaced Font is mostly used in dialog windows for displaying scripts.

对您来说很重要: GUI 字体。这是用于整个C4D。等宽字体主要用于显示脚本的对话框窗口。

Tip 小贴士
Changes will take effect after Cinema 4D has been restarted. C4D院重新启动后,这些改变将生效

Show Mac Menu Bar

显示 Mac 菜单栏

Cinema 4D can now display its main menu bar as a Mac menu bar under macOS (option enabled: top of example image) or as the older version (option disabled: bottom of example image).

Cinema 4D 现在可以在 macOS (启用选项: 顶部示例图像)或旧版本(禁用选项: 底部示例图像)下显示其主菜单栏。

The Apple-compliant main menu bar differs slightly from the Cinema 4D main menu bar in its functionality:

与苹果兼容的主菜单栏在功能上与 Cinema 4D 主菜单栏略有不同:

  • Some commands that have their own settings in the Cinema 4D menu (black cog wheel at the right of the command) will always be called up with the command options window when opened. This window can be prevented from opening if you simultaneously press the 一些命令有自己的设置在C4D 菜单(黑色齿轮在右边的命令)将始终调用与命令选项窗口时打开。如果同时按下Alt 谷丙转氨酶 key. The command will then be executed with the default settings. 这个命令会按照默认设置执行
  • Mac-specific functions such as 特定于 mac 的功能,例如Cmd/Ctrl + for opening the preferences menu or the macOS command search (Help menu) now work. 用于打开首选项菜单或 macOS 命令搜索(帮助菜单)现在工作
  • Calling up the Help from individual commands and 从单个命令和Highlight Features 突出特点 does not currently work. 目前无法使用

Show Bubble Help

显示气泡帮助

If the Bubble Help option is enabled, help information appears next to the pointer when the pointer is over an icon.

如果启用“气泡帮助”选项,则当指针位于图标上方时,帮助信息将出现在指针旁边。

A bubble help will be displayed for parameters that are controlled by XPresso that contain information about XPresso tags, Nodes and Ports:

对于由 XPresso 控制的参数,将显示一个冒泡帮助,这些参数包含 XPresso 标签、节点和端口的信息:

Show Icons in Menu

在菜单中显示图标

Show Shortcuts in Menu

在菜单中显示快捷方式

Here you choose whether, in addition to the normal command descriptions for menu items, Cinema 4D displays icons (Show Icons enabled) and/or keyboard short-cuts (Show Short-cuts option enabled).

在这里,您可以选择是否除了菜单项的正常命令说明之外,Cinema 4D 显示图标(启用显示图标)和/或键盘捷径(启用显示捷径选项)。

Online Content

网上内容

This option can be enabled or disabled to defeine if the Help (see Interactive Help function) should be called up from the Maxon servers or from your local computer. For the latter you will have to download the Help at www.maxon.net/de/support/downloads. This will let you use the Cinema 4D help offline.

如果帮助(参见交互式帮助功能)应该从 Maxon 服务器或从您的本地计算机调用,此选项可以被启用或禁用来打败。对于后者,你可以在 www.maxon.net/de/support/downloads 下载帮助。这样你就可以离线使用 Cinema 4D 帮助了。

This and the next option can auslo be defined via the Environment Variables.

这个和下一个选项可以通过环境变量来定义。

A path to the downloaded Help can also be defined per environment variables in as far as these were not archived in the program directory ,help’ folder (note that under Windows, if you use a Windows unpacking/unzipping app, that the Internet Explorer will can difficulties opening/displaying these pages. You should then either use a different unpacking/unzipping application or a different browser alltogether.

下载帮助的路径也可以根据环境变量定义,只要这些没有在程序目录中归档,帮助’文件夹(注意,在 Windows 下,如果你使用 Windows 解压/解压应用程序,Internet Explorer 可能会难以打开/显示这些页面。然后,你可以使用不同的解压/解压应用程序,也可以使用不同的浏览器。

Tip: 提示:
The Help language must match the language to which Cinema 4D is set, i.e., you will not be able to open the French version of the Help if Cinema 4D is running in English. You can install any language available for Cinema 4D. Only the Help for the language in which Cinema 4D is currently running will be used. 帮助语言必须与 Cinema 4D 的设置语言相匹配,也就是说,如果 Cinema 4D 是用英语运行的,你将无法打开法语版本的帮助。你可以安装任何语言的C4D。只有当前正在运行的 Cinema 4D 语言的 Help 才会被使用

Field Remapping Graph

字段重映图

The Fields’ Remapping tab contains a function preview of the Remapping settings. Since these take up a lot of space, they can be hidden using this setting’s options.

“字段重映射”选项卡包含重映射设置的功能预览。因为它们占用了很多空间,所以可以使用这个设置的选项来隐藏它们。

You can choose from the following options:

你可以从以下选项中选择:

  • Hide 藏起来: The preview remains hidden at all times 当前位置预览在任何时候都是隐藏的
  • Show 表演: The preview will not be hidden : 预览不会隐藏
  • Hide in Field Lists 隐藏字段列表: If a Field is selected in a Field list, a reduced parameter set compared to that of the Object Manager will be displayed. Only the preview for the Field list selection will be hidden. : 如果在“字段”列表中选择了“字段” ,则将显示与“对象管理器”相比的简化参数集。只有字段列表选择的预览将被隐藏

Create New Object at View Center

在视图中心创建新对象

By default, Cinema 4D creates objects at the origin of the world coordinate system. However, If the origin is off-screen, a new object may be created out of sight.

默认情况下,Cinema 4D 在世界坐标系的起源创建物体。但是,如果原点在屏幕之外,则可能在视线之外创建一个新对象。

If this option is enabled, new objects are created in the center of the active view instead, i.e., always within view.

如果启用此选项,则在活动视图的中心创建新对象,即始终在视图内。

Insert New Object At

插入新对象

Paste New Object At

粘贴新对象

Use these settings to define where new or pasted objects should be inserted into the Object Manager’s hierarchy. A deciding factor for placement is the currently selected object itself. If multiple objects are selected, the new or pasted object will be inserted at the top of the hierarchy.

使用这些设置可以定义在对象管理器的层次结构中插入新对象或粘贴对象的位置。布局的一个决定因素是当前选择的对象本身。如果选择了多个对象,则新对象或粘贴的对象将插入到层次结构的顶部。

New or pasted objects will be inserted as follows:

将插入新的或粘贴的物体如下:

  • Top: At the top in the 顶部: 在顶部Object Manager 对象管理器.
  • Previous: Prior to the active object in the same hierarchy. Previous: 在同一层次结构中的活动对象之前
  • Next: After the active object in the same hierarchy. Next: 在同一层次结构中的活动对象之后
  • Parent: As a parent object of the active object. 父对象: 作为活动对象的父对象
  • Child: As a child object of the parent object. 子对象: 作为父对象的子对象
  • Root: As a parent object of the active hierarchical tree. Root: 作为活动层次结构树的父对象

Attribute Manager Selection Limit[10..100000]

属性管理器选择限制[10. . 100000]

Defines the maximum number of elements such as objects or keys that can be edited in the Attribute Manager. For example, if the value is set to 10 and 477 objects are selected, only the first ten elements will be taken into account. The value of 10 used in this example has little practical use; use a much higher value.

定义可以在 Attribute Manager 中编辑的元素(如对象或键)的最大数量。例如,如果值设置为10,并且选择了477个对象,则只考虑前10个元素。本例中使用的值10几乎没有实际用途; 使用更高的值。

Script Word Wrap

脚本自动换行

Wherever scripts can be displayed (e.g., in the Script Manager), this option determines whether or not lines of script should automatically be given line breaks when they reach the right edge of the text field. The line with the break will be highlighted with >> at the right.

在脚本可以被显示的任何地方(例如,在脚本管理器中) ,这个选项决定了当脚本行到达文本字段的右边缘时,是否应该自动给它们换行。带有 break 的行将在右边用 > > 突出显示。