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Rotation Object 旋转物体Basic 基础Coord.Object 对象Falloff 女名女子名

Object Properties

对象属性

Angle Speed[0..+∞]

角速度[0. . + ∞]

Gives the rotation speed of the particles about their Z-axes.

给出了粒子绕 z 轴的旋转速度。

Particles may enter the rotation object on faces with Normals that are not aligned to the modifier’s Z axis. However, half of the surface area on those faces have rotational vectors that will cause the particles to rebound away from the rotation modifier.

粒子可以在法线不与力场的 z 轴对齐的面上进入旋转对象。然而,这些表面上一半的表面区域都有旋转矢量,这些旋转矢量将使粒子从旋转修正器反弹回来。

Mode

模式

Here you can define how a particle modifier should affect dynamic objects (these settings have no effect on particles):

这里你可以定义一个粒子力场应该如何影响动态对象(这些设置对粒子没有影响) :

  • Acceleration 加速: The modifier twirls the objects around without taking their mass into consideration. Even ,heavy’ objects will behave like feathers. 当前位置力场转动物体而不考虑它们的质量。甚至,重的东西也会像羽毛一样
  • Force 警队: This mode takes the objects’ mass into account, i.e., the ,heavier’ an object is the less it can be affected by the modifier. : 这个模式考虑了物体的质量,也就是说,越重的物体越不容易受到力场的影响
  • Aerodynamic Wind 空气动力学风: This mode will actually create a flow of air (current) that will cause the objects to react according to their : 这种模式实际上会产生一股气流(电流) ,这股气流会使物体根据它们的反应作出反应aerodynamic 空气动力学 shape. This mode is not available for all modifiers - only for those for which it serves a useful purpose (e.g., Wind, Turbulence, etc.). 形状。这个模式并不适用于所有的力场,只适用于那些有用的力场(例如: 风、湍流等)

Note that when using the Aerodynamic Wind option, its effect will differ depending on the object over which it flows:

请注意,当使用空气动力风选项时,其效果将根据其流过的物体而有所不同:

  • Rigid Bodies 刚体: The wind will be calculated at the center of the Rigid Body and remain constant across the entire object surface. : 风将计算在刚体的中心和保持恒定的整个物体表面
  • Soft Bodies 柔软的身体: The wind (strength and direction) will be calculated per polygon or vertex and will affect the object accordingly. : 风(强度和方向)将计算每个多边形或顶点,并将相应地影响对象