Fracture
Object
骨折物体
Basic 基础Coord.Object 对象Transform 转换Effectors 效果器Fracture Object
骨折物体
The Fracture Object does two things:
骨折物体做了两件事:
- It views all child objects as clones that can be affected by any Effector. 它将所有子对象视为可以受到任何效果器影响的克隆
- If the child
objects also happen to be unrelated objects (e.g., spline segments in Extrude object or objects) that have
been separated into their individual components via the 如果子对象恰好是不相关的对象(例如挤出对象中的样条段或对象) ,而这些对象又是通过
command, these individual components can also be viewed as clones. 命令,这些单独的组件也可以被视为克隆Disconnect... 断开..
The Fracture Object itself can be separated into its individual components via the Make Object Editable or Current State to Object commands, taking into consideration each command’s settings.
骨折对象本身可以通过 Make Object Editable 或 Current State to Object 命令分离成单独的组件,同时考虑到每个命令的设置。