
Editor
编辑
The settings in this tab serve the following purposes:
这个标签的设置用于以下目的:
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First, how the hair and guides will appear in the editor view (if at all) is defined here.
首先,这里定义了毛发和指南在编辑器视图中的显示方式(如果有的话)
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You can also use hair to generate splines that will, for example, work in conjunction with Sweep object.
您还可以使用毛发来生成样条,例如,它将与 Sweep 对象一起工作
If a given Hair object is active, the guides will be visible, regardless of the settings in the 如果给定的 Hair 对象处于活动状态,则无论Editor 编辑 tab. 标签
Preview
预览
展示

Use the Display setting to define how guides should be displayed in the editor view:
使用 Display 设置来定义应该如何在编辑器视图中显示指南:
没有
Guides will only be displayed when the corresponding object is active.
只有当对应的对象处于活动状态时,才会显示向导。
指南
Guides will always be displayed (in blue) when the corresponding object is not active.
当对应的对象不处于活动状态时,将始终显示(蓝色)向导。
多边形指南
Guides will be displayed as shaded polygon stripes.
指南将显示为阴影多边形条纹。
发线
Guides will be displayed as blue lines, in accordance with the Detail setting. In this mode, hair will be displayed in the editor view just like Hair Polygons, with Material channels applied. You will be able to see in the editor view almost exactly how the hair will look with regard to shape and volume when rendered.
指南将显示为蓝线,根据详细设置。在这种模式下,毛发将显示在编辑器视图就像毛发多边形,与材质渠道应用。您将能够看到在编辑器视图几乎准确的毛发将如何看待关于形状和体积时渲染。
毛发多边形
Guides will be displayed as shaded polygon stripes, in accordance with the Detail setting.
指南将显示为阴影多边形条纹,根据详细设置。
缓存
Activating this setting will speed up the editor display (with regard to hair). This will also use more memory.
激活此设置将加快编辑器显示(关于毛发)。这也将使用更多的内存。
Not all changes to the Hair material will always be displayed in the editor when this option is active. 当此选项处于活动状态时,并非对 Hair 材质的所有更改都会显示在编辑器中显示背景
Deactivate this option to hide guides or hair that do not point in the direction of the angle of view. This will speed up the editor display.
禁用此选项可隐藏不指向视角方向的向导或毛发。这将加速编辑器显示。
准确的 CPU 材质
This setting is used to color the hair. In the Hair material channel Color, a color gradient can be defined from the hair root to the tip.
这个设置是用来染发的。在毛发材质通道颜色中,可以定义从毛发根部到顶端的颜色渐变。
To display the color in the Viewport, the color is sampled at certain points along the hair and interpolated. Accurate CPU Material defines if this color should be sampled at every hair point (enabled) or only at the root and tip (disabled). For the latter, only the start and end color from a multi-colored gradient will remain (between which the interpolation will take place), which can be calculated faster. Difference in the speed with which the calculation takes place are only noticeable when very high settings are used, e.g., much hair and many hair segments.
为了显示 Viewport 中的颜色,颜色在毛发的某些点上进行取样和插值。精确的 CPU 材质定义了这种颜色是应该在每个毛发点取样(启用)还是仅在根部和尖端取样(禁用)。对于后者,只有开始和结束颜色从一个多色的梯度将保留(之间的插值将发生) ,这可以计算得更快。计算速度上的差异只有在使用非常高的设置时才会显现出来,例如,很多毛发和很多毛发部分。
增强的视窗阴影

A simplified, faster Hair Shading model was integrated especially for the Viewport (and therewith also for the Viewport Renderer, which is primarily controlled using the two settings described further below. Improved quality is now available for both Display modes Hair Lines and Hair Polygons (among other things, the Viewport Hair render in accordance with the anti-aliasing settings in the Preferences menu).
一个简化的,更快的毛发阴影模型被集成特别是视窗(和视窗渲染器,它主要是控制使用两个设置下面进一步描述。改进的质量现在可用于两种显示模式毛发线和毛发多边形(除其他外,视口毛发渲染根据反走样设置在首选项菜单)。
Internally, this model uses a non-modifiable light source, i.e., it doesn’t react to changing light.
在内部,这个模型使用了一个不可改变的光源,也就是说,它不会对变化的光线做出反应。
Enhanced Viewport Shading Specular[0..100%]
增强的视窗阴影镜面[0. . 100% ]

Use this setting to define the hair’s specular highlights. Lower values will make the hair correspondingly more dull, higher values will add shine.
使用这个设置来定义毛发的高光。较低的数值会使毛发相应地变得更暗淡,较高的数值会使毛发更加闪亮。
Enhanced Viewport Shading Ambient Occlusion[0..100%]
增强的视窗阴影环境遮挡[0.100% ]
Larger values will darken the hair accordingly, which can make it look like it has more volume.
较大的数值会相应地使毛发变暗,这样会使毛发看起来更蓬松。
详情[0. . 100% ]
The level of detail of the hair lines or hair polygons can be adjusted to speed up the editor view. A value of 100% will display all hair, including most Hair material channel effects.
毛发线或毛发多边形的详细程度可以调整,以加快编辑器视图。值为100% 将显示所有的毛发,包括大多数毛发材质的通道效果。
Generate
生成
生成
Use this setting to define how hair should be displayed in the editor view:
使用此设置定义毛发在编辑器视图中的显示方式:
- None: Nothing will be generated. 没有: 什么都不会产生
- As Render: What will be displayed will be based on the option selected in the 作为渲染: 什么将被显示的基础上选择的选项中Type 类型 menu of the 菜单Generate 生成 tab. 标签
- Flat: The hair will be displayed in the editor as flat polygon bands. 扁平化: 毛发将在编辑器中显示为扁平多边形条带
- Tri: The hair will be displayed in the editor as polygons with a triangular cross-section. Tri: 毛发将在编辑器中显示为三角形截面的多边形
- Box: The hair will be displayed in the editor as polygons with a square cross-section. 毛发将在编辑器中显示为方形截面的多边形
检测限
Use this setting to define how the Cinema 4D level of detail (e.g., editor view: Display / Level of Detail or in Project Settings) should affect how hair is displayed:
使用这个设置来定义C4D 级别的细节(例如,编辑视图: 显示/细节级别或在项目设置中)应该如何影响毛发的显示:
- None: Ignores all defined levels of detail. 无: 忽略所有已定义的细节级别
- All: Level of detail will affect hair roots and hair segments. 所有: 水平的细节将影响发根和毛发部分
- Count: Level of detail will only affect the number of hairs. 计数: 细节级别只会影响毛发的数量
- Segments: Level of detail will only work on hair segments. 细节: 细节水平将只对毛发部分工作
作为渲染
If this option is active, the Count and Segments settings below will be assigned the same values as the settings of the same name located in the Hairs tab.
如果此选项处于活动状态,下面的 Count 和 Segments 设置将被分配与位于 Hairs 选项卡中的同名设置相同的值。
Count[1..2147483647]
Segments[1..2147483647]
计数[1.2147483647]片段[1.2147483647]
Deactivate the As Render option if you want to use the Count and Segments settings to manipulate the splines / polygon hair in the editor, as you wish.
如果你想使用计数和段设置来操作编辑器中的样条线/多边形毛发,请停用 As Render 选项。