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Cube Object

立方体对象

Basic 基础Coord.Object 对象

Cube Object

立方体对象

This command creates, by default, a cube whose sides are parallel to the coordinate axes of the world system. You can create many arbitrary cuboids by adjusting the various options. Rounded edges are optional.

默认情况下,此命令创建一个边与世界系统的坐标轴平行的立方体。您可以通过调整各种选项来创建许多任意的长方体。圆角的边缘是可选的。

Interactive editing

交互式编辑

The cube has three handles:

多维数据集有三个句柄:

  • Drag handle 1 to change the width (X) 拖动手柄1可更改宽度(x)
  • Drag handle 2 to change the height (Y) 拖动句柄2可更改高度(y)
  • Drag handle 3 to change the depth (Z) 拖动手柄3可更改深度(z)
  • To re-size the cube interactively in the viewport, drag its handles. 要以交互方式在 viewport 中重新调整多维数据集的大小,请拖动其手柄

If you enable the Fillet option, three further handles appear:

如果您启用了 fille 选项,将会出现三个进一步的句柄:

  • Drag handles 4, 5 or 6 to change the fillet radius. 拖动手柄4、5或6可以改变圆角半径
  • Additional handles of the cube primitive appear when Fillet is enabled. 当启用“鱼片”时,多维数据集基元的其他句柄将出现