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Render Object

渲染对象

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Render Object

渲染对象

Material properties can be made dependent on the internal number of, for example, a rendered element, material or polygon. In this example, the object index is used to color clones. 材质属性可以依赖于内部数量,例如,呈现的元素、材质或多边形。在这个示例中,对象索引用于颜色克隆

This Node collects information about the object currently being calculated to which the material was assigned. Position and size of the object can also be ascertained as well as the ID of the polygon. at the current sample point.

该节点收集有关当前正在计算的对象的信息,材质被分配给这些对象。对象的位置和大小也可以确定以及多边形的 ID。在目前的取样点。