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Light

灯光

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Light

灯光

The possibility of obtaining information regarding shadows or the shading of a surface opens new options for the creation of materials. In this example, a 获得关于阴影或表面阴影的信息的可能性为材质的创建打开了新的选择。在这个例子中,一个

material’s luminance was applied exclusively on the shaded areas of an object. At the center of the image, the scene is shown without the

材质的亮度只适用于物体的阴影部分。在图像的中心,场景显示没有

luminous effect for comparison.

比较用发光效果。

This node internally computes diffuse and specular shading based on the (definierten) light sources in the scene. This works independently of the BSDF nodes normally required to evaluate lights within the node system. Note that the algorithms used here are fast approximations and not physically-based.

这个节点内部计算漫反射和镜面阴影的基础上(定义者)的光源在场景。它独立于 BSDF 节点工作,而 BSDF 节点通常用于评估节点系统内的灯光。请注意,这里使用的算法是快速近似,而不是基于物理的。