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Compose Matrix 撰写矩阵Preview 预览Basic 基础Inputs 投入Outputs 产出

Inputs

投入

Translation[XYZ m]

翻译[ XYZ m ]

This is the position that the object should have.

这是对象应该具有的位置。

Scale[XYZ ]

比例尺[ XYZ ]

This vector defines the object’s size and therewith its length of the three axis vector sin the object system.

这个向量定义了对象的大小以及对象系统中的三轴向量的长度。

Rotation[HPB °]

旋转[ HPB ° ]

These three angles define the spatial position of the object axes. Use the Rotation Order setting to define if Local or Global angles should be used and the order in which the axes should be transferred to the object matrix.

这三个角度定义了物体轴的空间位置。使用旋转顺序设置来定义是否应该使用局部角度或全局角度,以及轴应该转移到对象矩阵的顺序。

Rotation Order

旋转顺序

The order in which the rotational angles are applied affects the object’s final position. This is what the various options in the Rotation Order setting are for. For the application of the matrix to an object, it makes a difference if the rotation should take place relative to the Global (world axis system) or the Local (relative to a subordinate object) system. If a Local option is selected, the matrix of the object to which the material is assigned will be used as a Parent object.

旋转角度的施加顺序影响物体的最终位置。这就是旋转顺序设置中的各种选项的作用。对于矩阵在物体上的应用,旋转是相对于全局系统(世界轴系统)还是局部系统(相对于从属对象)是有区别的。如果选择了 Local 选项,则将材质分配给的对象的矩阵用作 Parent 对象。