
Inputs
投入
几何学
Here you can pass the geometry whose points or edges you want to round into the Node.
在这里,您可以传递几何图形,其中的点或边需要舍入到 Node 中。
模式
In this menu you can select the element type that should be rounded. You can select from "Edges” or "Points”.
在这个菜单中,你可以选择应该舍入的元素类型。你可以从“边缘”或“点”中选择。
选择
If you want this function to only affect specific edges or points, two options are available. You can either pass a selection from the fitting element type as an Index Array to the Node or you can have an active selection of the fitting element type on the geometry. For the latter, the Node will automatically use the selection.
如果您希望此函数只影响特定的边缘或点,可以使用两个选项。您可以将拟合元素类型的选择作为 Index Array 传递给 Node,也可以在几何图形上对拟合元素类型进行主动选择。对于后者,Node 将自动使用选择。
Basic
基础
使用角度
Often, the intention of rounding is to make hard edges look more rounded. The edges that lie within flat surfaces will not have to be rounded. Enable this option if you want to automatically restrict the rounding to the harder edges. The following Angle Threshold Value helps to filter out the respective edges. This option is irrelevant for the "Point” mode.
通常,舍入的目的是使硬边看起来更圆。平面内的边缘不一定要是圆形的。如果您希望自动将舍入限制为硬边,请启用此选项。下面的角度阈值有助于过滤出各自的边缘。此选项与“ Point”模式无关。
最大角度[0. . 180 ° ]
If Use Angle is enabled, the angle to the neighboring polygons will be calculated on all affected edges. Rounding will only occur if this angle is greater than the defined Max Angle.
如果启用“使用角度” ,则在所有受影响的边上计算到相邻多边形的角度。只有当这个角度大于定义的最大角度时才会出现舍入。
类型
Here you can select if components should be chamfered (rounded) or if edges should be added to those selected along the bordering polygons. The latter is used to accentuate edges (only edges; All doesn’t work in Points mode) in conjunction with Subdivision Surfaces.
在这里,您可以选择如果组件应倒角(圆形)或如果边缘应添加到那些沿着边缘多边形选定。后者是用来强调边缘(只有边缘; 所有不工作在点模式)与细分曲面。
模式
You can select from three modes:
你可以选择三种模式:
固定距离
When beveling in "Edge” mode, at least 2 new (outer) edges will be created in addition to the original edge that translate inversely along both neighboring polygons (a new surface is generated between these edges). The (uniform) distance between these marked outer edges of the original surface to be chamfered is defined by the Offset setting in this mode.
当坡口在“边缘”模式,至少有2个新的(外部)边缘将创建除了原来的边缘,沿着相邻的多边形逆向平移(一个新的表面是在这些边缘之间产生)。在这种模式下,被倒角的原始表面的这些标记的外边缘之间的(均匀)距离由偏移量设置定义。
When in Points mode, a corner created by a selected point will be dissolved and new points will be created along all edges belonging to this point and connected by a polygon surface. The Offset value defines the absolute distance from the original point.
在点模式下,由选定点创建的一个角将被解散,新的点将沿着属于这个点的所有边创建,并由一个多边形表面连接。偏移量值定义到原始点的绝对距离。
径向
This mode only works where 3 edges meet at a single point (in other cases, the Fixed Distance algorithm will work – see above).
这种模式只适用于3条边在一个点上相交的情况(在其他情况下,固定距离算法也适用 -- 见上文)。
An attempt will be made to give the rounded corner an exact spherical shape (increase the Subdivision value accordingly), which is not necessarily the case in the other modes. The Offset value can be used to define the radius of this spherical section. This is a realistic-looking corner as is the case with shapes created using NURBS-CAD applications.
试图给圆角一个精确的球形形状(相应地增加细分值) ,这不一定是在其他模式。偏移量值可以用来定义这个球形截面的半径。这是一个逼真的角落,就像使用 NURBS-CAD 应用程序创建的形状一样。
比例
conversely to the neighboring polygons (a new surface will be created between these two). The distance between these outer edges of the original edge to be chamfered is defined as a percentage using the Offset value. The percentage defined relates to the next respective edge. If 100% is defined, these will be identical – but will not be melted together.
相反,相邻的多边形(在这两个多边形之间会创建一个新的表面)。要倒角的原始边缘的这些外边缘之间的距离使用偏移量值以百分比定义。定义的百分比与下一个相应的边相关。如果定义为100% ,这些将是相同的,但不会融化在一起。
When in Points mode, a corner made up of a selected point will be dissolved and new points will be created along all edges belonging to this point and connected with a polygon surface. The Offset value defines the distance to the next point in percent.
当在点模式下,一个由选定的点组成的角将被解散,新的点将沿着属于这个点的所有边创建并连接到一个多边形表面。偏移量值以百分比定义到下一个点的距离。
大小[-∞ . . + ∞ m ]
Size is a general measure for the width of the bevel, i.e., the smaller the value, the more narrow the edge, chamfer or corner resolution will be. This value can be resticted in its size by enabling the Limit option. As soon as points/edges meet they will be melted together.
尺寸是斜面宽度的通用度量,也就是说,值越小,边缘、倒角或角分辨率越窄。通过启用 Limit 选项,可以按其大小对此值进行重新设置。一旦点[边]相交,它们就会融合在一起。
细分[0. . 2147483647]
This setting can be used to add any number of subdivisions beneath the beveled regions. If you define a value of 0, no rounding will take place. Instead, a hard chamfer and edges will be created. Especially in combination with the Shape setting defined below, you should define higher values in order to create soft edge shapes.
此设置可用于在斜面区域下添加任意数量的细分。如果定义一个值为0,则不会进行舍入。相反,一个硬倒角和边缘将创建。特别是结合下面定义的 Shape 设置,您应该定义更高的值,以便创建软边缘形状。
The subdivision will mostly be made up of parallel edges. For point, polygon or corner dissolution, a fitting mesh will be generated.
细分将主要由平行边组成。对于点、多边形或角部溶解,将生成一个拟合的网格。
限制
If newly generated points or edges touch when the Offset value increases, this option defines if they should melt with the existing elements or expand beyond them. In most cases, it makes sense to enable this option, otherwise you will quickly have overlapping polygons.
如果新生成的点或边在偏移量值增加时接触,此选项定义它们是应该与现有元素融合还是扩展到它们之外。在大多数情况下,启用此选项是有意义的,否则将很快出现重叠的多边形。
米切尔
Certain bevel procedures require special settings, including with mitering. Since these are among the most difficult bevel procedures, several options are available here to remedy this. So what is mitering in Cinema 4D? If you select a continuous edge (Miter therefore also works in Edge mode) along multiple polygons, a miter is a common point of two selected edges where 3 or more polygons lie on one side of an edge. If you bevel such an edge, a corner point can be dissolved in one of several ways: see Mitering.
某些斜角程序需要特殊的设置,包括斜切。因为这些都是最困难的斜面程序,几个选项可以在这里补救这一点。那么,在C4D 中什么是手套?如果您选择沿着多个多边形的连续边(因此 Miter 也工作在边缘模式) ,斜接是两个选定边的共同点,其中3个或更多的多边形位于边缘的一侧。如果您斜面这样的一个边缘,一个角点可以解散在几种方式之一: 参见分割。
Note that the "Uniform” mode the only mode is that does not create N-Gons on surrounding polygons.
注意“统一”模式的唯一模式是不在周围的多边形上创建 n 边形。
结束
If the end of a selected edge to be beveled touches another edge that itself will not be beveled, these options can be used to define how the transition of the rounding to the subordinate edges should take place:
如果要被切割的边缘的末端接触到另一个本身不会被切割的边缘,这些选项可以用来定义如何过渡到从属的边缘:
- Default 违约: The transition (depending on the : 过渡(视乎Size 大小 defined) will take place along the non-beveled edge(s). )沿非斜面边缘进行
- Extend 扩展: In this mode, the transition will take place exactly along the entire length of the original non-beveled edge(s). : 在这种模式下,过渡将沿着原始非斜面边缘的整个长度精确地进行
- Inset 插图: When in this mode, an abrupt transition will take place and multiple hard edges will be generated. The non-beveled edges will remain unaffected. 当处于此模式时,将发生突然转换,并生成多个硬边。非斜面边缘将保持不受影响
部分舍入
These settings only apply if, when beveling an edge, 3 selected (and 2 unselected) and neighboring edges that meet at a point are beveled. The edges that meet at the point obey these options:
这些设置只适用于如果,当坡口的一个边缘,3选择(和2未选择)和相邻的边缘,满足在一个点是斜面。在某一点相交的边遵循以下选项:
- None 没有: The edge is linear. : 边缘是线性的
- Full 满额: The edge will be rounded in consideration of the : 边缘会因应Depth 深度 setting. 设置
- Convex 凸面的: You will only see a difference between 当前位置你只会看到Full 满额 and 及Convex 凸面的 if the 如果Depth 深度 value is negative. Convex will ensure that the edges that meet and the opposite (white) edges can assume convex (outwardly protruding) shapes, which will let the mesh protrude outwardly (Full will let it protrude inwardly). 值是负数。凸形将确保相交的边缘和相反的边缘可以呈现凸形(向外突出) ,这将使网格向外凸出(Full 将使它向内凸出)
Shaping
塑形
形状
The chamfering or dissolution of the edge can assume any profile shape (if, for example, you bevel a cube’s edge and look at it from the side you will see this profile). This shape can be defined here:
倒角或边缘的溶解可以假设任何轮廓形状(如果,例如,您削成斜角立方体的边缘,并从侧面观察它,您将看到这个轮廓)。这个形状可以在这里定义:
- Round 圆形: The profile will always be circular if : 配置文件将始终是循环的,如果Tension 紧张 is set to 100%- otherwise it will be elliptical. 设置为100%-否则它将是椭圆形的
- User 使用者: In this mode, the function graph can be used to make the original edge assume the respective shape. If the 在这种模式下,可以使用函数图使原始边缘呈现出各自的形状。如果Symmetry 对称性 option is disabled, imagine the function graph shapes between both diverging edges as adjusted (the 选项被禁用,想象两个发散边之间的函数图形经过调整(Depth 深度 setting defines the orientation and scale of the divergence). Set 设置定义了发散的方向和尺度)Subdivision 细分 to a fitting value in order to reproduce this shape as accurately as possible. Note that this option only works in a limited fashion when in Points mode. 为了尽可能准确地再现这个形状,我们需要一个合适的值。请注意,此选项只能在“点数”模式下以有限的方式工作
- Profile 个人资料: In this mode you can freely define the edge bevel shape. The shape of the edge to be dissolved can be define here using a spline. The subdivision will only be defined by the spline ( : 在这种模式下,您可以自由地定义边缘斜面形状。要分解的边缘的形状可以使用样条在这里定义。细分将只定义样条(Subdivision 细分 has no function in this mode). 在这个模式中没有任何功能)
飞机外形平面
The following conditions must be met when in Profile mode:
在配置文件模式下必须满足以下条件:
- The spline cannot be closed. 样条不能闭合
- The plane on which the spline lies must be define in the Profile Plane. If, for example, the spline is created in the Front view, this should be set to XY. 样条曲线所在的平面必须在剖面上定义。例如,如果样条是在 Front 视图中创建的,则应该将其设置为 XY
- The spline’s axis cannot be oriented freely: 样条轴不能自由定位:
Let’s assume that Profile Layer is set to XY. The bevel will run along the object X axis and will use the divergence in the Y direction to create the bevel profile shape. This works best if you set the object axis to the starting point of the spline and rotate it so the spline endpoint lies on the X axis. This will produce better results since the spline is set as a profile between the diverging edges as defined by the Offset value. The Depth setting must then be used to adjust the size of the convex and concave regions.
假设配置文件层设置为 XY。斜面将运行沿对象 x 轴,并将使用发散的 y 方向创建斜面轮廓形状。如果将对象轴设置为样条的起始点并旋转它,使样条端点位于 x 轴上,那么这种方法效果最好。这将产生更好的结果,因为样条被设置为偏移量定义的发散边缘之间的轮廓。然后必须使用深度设置来调整凸凹区域的大小。
Note that problems can occur if more than 2 edges that meet at a single point are beveled.
请注意,如果在一个点上相交的两条以上的边是斜角的,就可能出现问题。
深度[-∞00. . + ∞00% ]
The profile that is rounded by default using Subdivision (if, for example, you bevel a cube’s edge and look at it from the side, you will see a curved profile the Depth setting can be used to create convex or concave regions.
默认情况下,使用细分(例如,如果你削平了一个立方体的边缘,从侧面观察它,你会看到一个曲线轮廓,深度设置可以用来创建凸或凹区域。
张力[-∞00. . + ∞00% ]
Tension defines the curvature and orientation of the rounding shape "Round”. The tangents (direction and length) of the curvature ends can be modified. If set to 100% or higher, the rounding will be tangential from both neighboring surfaces. Smaller values will curve the profile inwardly or outwardly accordingly, depending on the outer edge (outer or inner edge).
张力定义了圆形的曲率和方向。曲率端点的切线(方向和长度)可以修改。如果设置为100% 或更高,则相邻表面的舍入将是切向的。根据外边缘(外边缘或内边缘)的不同,较小的值将相应地使轮廓向内或向外弯曲。
Note also in conjunction with this the Depth setting with which you can also affect the rounding.
还要注意与此同时使用的深度设置,您也可以使用它来影响舍入。
对称性
This option is available for the shapes Profile Spline and User. If this option is disabled, the function graph/spline will simply be fit between both edges that diverge in accordance with the Offset value. If enabled, the function graph/spline will be applied double (mirrored at the right end).
此选项可用于形状概要样条和用户。如果禁用此选项,函数图/样条将简单地适合于根据偏移量值发散的两条边之间。如果启用,函数图/样条将被应用到双(右端镜像)。
等截面
This option is available if Shape is set to Profile or User. Depending on the edge to be rounded, various thicknesses can be generated along the edge in User or Profile modes. If Constant Cross Section is enabled, the thickness will remain more-or-less constant (especially at the corners).
如果将 Shape 设置为 Profile 或 User,则此选项可用。根据要舍入的边缘,可以在用户模式或配置文件模式中沿边缘生成不同的厚度。如果恒定横截面启用,厚度将保持或多或少不变(特别是在角落)。
Topology
拓扑学
角点 n 边界 n 边界
These options can be used to define if the newly created geometry should contain normal polygons (disabled) or N-Gons (enabled).
这些选项可以用来定义新创建的几何图形是否应该包含普通多边形(禁用)或 N-Gons (启用)。
For corners, the spherical shape will not be used and will as a rule be replaced by a somewhat irregularly-shaped N-Gon. In most cases, you should not use the N-Gon option.
对于角落,球形将不被使用,并将作为一个规则将取代有点不规则形状的 N-Gon。在大多数情况下,您不应该使用 N-Gon 选项。
Shading Break Rounding
Shading Break Miters
阴影折断圆形/阴影折断斜纹
These options can be used to break the Phong shading along the newly created outer edges (Shading Break Rounding) or at the mitering.
这些选项可以用来打破沿新创建的外边缘(阴影破舍入)或在斜切 Phong 阴影。