
Inputs
投入
几何学
If you want to modify an existing geometry, it can be passed into this Node. Otherwise the Node can also able to generate custom geometry using points and their topology that you input into it.
如果要修改现有的几何图形,可以将其传递到此节点。否则,Node 还可以使用您输入到其中的点及其拓扑来生成自定义几何图形。
新数据集
If you pass new data to a geometry, this option can be used to determine if existing data should be overwritten (the data saved under the Name) or if a new data packet should be saved using the assigned Name.
如果将新数据传递给几何图形,则可以使用此选项确定是否应覆盖现有数据(保存在 Name 下的数据) ,或者是否应使用分配的 Name 保存新数据包。
类型
Here you can define which aspect of the geometry you want to modify. You can select from 3D Points, Color, Corner, Normal, UV, UVW, Weight.
在这里,您可以定义您想要修改的几何体的哪个方面。你可以选择从3D 点,颜色,角落,正常,紫外线,紫外线,重量。
姓名
Here you can assign a name under which the input data should be saved. Multiple data packets of the same name can be saved for a geometry and later accessed individually.
在这里,您可以分配一个名称,用于保存输入数据。可以为一个几何图形保存多个同名的数据包,然后单独访问。
数组模型迭代[ XYZ ]
This Node can receive information in different ways. If Array Mode is enabled, you can link an Array directly with the desired information via the input port of the same name. If Array Mode is disabled, the values can be passed directly through an Iteration input.
这个节点可以以不同的方式接收信息。如果启用了数组模式,您可以通过相同名称的输入端口将数组直接链接到所需的信息。如果禁用 Array Mode,则可以直接通过 Iteration 输入传递值。
域名
This input is only relevant if you don’t want to pass the data to the Node via an Array but using iteration. Nested iterations can also be used to run through the values. Think of an outer iteration that runs over existing clones and an inner iteration that runs over the points of the respective clones. A Domain can, for example, be edited using a Loop Carried Value Node and creates a type of synchronization of cross-dependent Nodes.
只有当您不希望通过 Array 而是使用迭代将数据传递给 Node 时,此输入才是相关的。还可以使用嵌套迭代来运行这些值。想象一个在现有克隆上运行的外部迭代和一个在各个克隆的点上运行的内部迭代。例如,域可以使用循环载值节点进行编辑,并创建交叉依赖节点的同步类型。
拓扑学
If you want to create a custom geometry using newly set points, you have to define how polygons should be created between these points. This information can be made available using the Topology option. To do so, use a Polygon Topology Set Node in which you can define the point indices that should be connected with the edges and polygons.
如果你想使用新设置的点创建一个自定义的几何图形,你必须定义如何在这些点之间创建多边形。可以使用 Topology 选项提供此信息。要做到这一点,使用多边形拓扑设置节点,您可以定义点索引应该连接的边和多边形。
重建拓扑
This option is useful for reading data for duplicate elements such as corner points or polygons, for example. If you re-calculate the corner points of all polygons, all points will be queried because as a rule, all points are elements of multiple polygons simultaneously. In order to prevent that points are created multiple times at the same location, Rebuild Topology optimizes the data and removes duplicate information.
此选项对于读取重复元素(例如角点或多边形)的数据非常有用。如果你重新计算所有多边形的角点,所有的点都会被查询,因为作为一个规则,所有的点都是同时多个多边形的元素。为了防止在同一位置多次创建点,重建拓扑优化数据并删除重复信息。