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Landscape

景观

Basic 基础Inputs 投入

Landscape

景观

This Node can be used to create a landscape and is comparable with the Landscape primitive object. However, a different algorithm is used here to create fractals and a new option is available to seamlessly blend between a soft ending landscape and one with a hard border. As with the Primitive Op, a complete geometry will be generated that can be directly added to the scene.

这个节点可以用来创建一个景观,是可比的景观原始对象。然而,这里使用了一种不同的算法来创建分形,并且有一种新的选项可以在软结束景观和硬边界景观之间进行无缝混合。与原语操作一样,一个完整的几何图形将被生成,可以直接添加到场景中。

This Node offers fractal algorithms and new design possibilities for the border regions. 该节点为边界地区提供了分形算法和新的设计可能性
This Node offers fractal algorithms and new design possibilities for the border regions. 该节点为边界地区提供了分形算法和新的设计可能性