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Colorizer 着色器

Layer Controls

图层控制

Source

资料来源

The Colorizer Layer requires source files, based on which it calculates new color values. This can be the values of the following Field channels:

着色器层需要源文件,根据源文件计算新的颜色值。这可以是下列 Field 通道的值:

  • Value 价值
  • Color 颜色
  • Direction 方向

Select the respective channel. Based on these files, the colors of the definable Gradient below will be dispersed.

选择各自的通道。基于这些文件,颜色的可定义的梯度下面将分散。

Left: 左图:Source 资料来源 set to 开始Value 价值. On the right, 。在右边,Color 颜色 with a Spherical Field (which uses the gradient shown). The Colorizer lies behind the Spherical Field. 使用球形场(使用梯度显示)。着色器位于球面场的后面

Gradient

梯度

Use this setting to define the gradient whose colors should be dispersed.

使用此设置定义颜色应该分散的渐变。

Cycle

循环

Imagine the gradient running continuously with passing animation time. This is what happens when this option is enabled.

想象一下在传递动画时间的过程中渐变一直在运行。

Scale[-∞..+∞%]

刻度[-∞ . . + ∞% ]

Use this setting to scale the color region with regard to the Input value range. For example, if 300% is defined, the gradient’s colors will be spanned three times across the value range.

使用此设置可根据输入值范围缩放颜色区域。例如,如果定义了300% ,则在整个值范围内,渐变的颜色将跨越三次。

Offset[-∞..+∞%]

偏移量[-∞ . . + ∞% ]

Use this setting to fine-tune the temporal offset.

使用此设置对时间偏移量进行微调。

Animation Speed

动画速度

This is the number of animation frames required by the gradient for one cycle. Smaller values will produce correspondingly faster cycles and vice-versa.

这是一个周期的渐变所需要的动画帧数。更小的值将相应地产生更快的循环,反之亦然。