
Layer Controls
图层控制
形状
Define the shape of the Curve using this graph.
使用此图形定义曲线的形状。
偏移量[-∞ . . + ∞% ]
This and the following settings are difficult to describe. They’re easier to learn if you experiment with them. Offset offers an additional temporal offset. This can, for example, be used for fine-tuning.
这个和下面的设置是很难描述的。如果你用它们做实验,它们会更容易学习。偏移提供了额外的时间偏移。例如,这可以用于微调。
动画速度
Imagine the curve in the Shape graph as being offset over the animation time from left (negative values) to right (positive values). This happens if the Animation Speed is set not equal to 0. The larger the value the slower the animation and vice-versa.
想象一下 Shape 图形中的曲线在动画时间上从左(负值)到右(正值)的偏移量。如果动画速度设置为不等于0,就会发生这种情况。值越大,动画就越慢,反之亦然。
In conjunction with the following two settings, looping effects, for example, can be created.
例如,可以结合以下两个设置创建循环效果。
曲线前后曲线

What should the curve look like for an animation beyond the shape (separately definable prior to and after) shown above? This can be defined here. You can select from the following options:
除了上面所示的形状(前面和后面分别定义)之外,动画的曲线应该是什么样的?这可以在这里定义。你可以从以下选项中选择:
- Clamp 夹钳: The curve will continue with a constant value. : 曲线将继续保持恒定值
- Continue 继续: The curve will continue with a constant slope. : 曲线将以固定的斜率继续下去
- Curve 曲线: An attempt will be made to predict how the curve will continue with changing tangents before the curve ends. This can result in effects accelerating. : 试图预测曲线将如何继续改变切线之前,曲线结束。这会导致效果加速
- Loop 环路: If the curve continues past the right of the graph window, it will be continued from the left with the same trajectory. The animation will repeat infinitely. : 如果曲线继续通过图形窗口的右侧,它将从左侧以相同的轨迹继续。这个动画将无限地重复
- Ping-Pong 乒乓球: Die Animation will ping-pong back-and-forth. : 死亡动画将乒乓球来回