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Emission Material

发光材质

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Emission Material

发光材质

The rear wall to which an emitting material is assigned illuminates the rest of the scene. 发射材质被分配到的后墙照亮场景的其余部分

The emitting material behaves similarly to a standard material that only has the Luminance channel enabled (polygon lights, for example, have this type of material). It emits light without having to be illuminated itself. Use this material, for example, if you want to place an HDRI material on a sky object or otherwise want to have objects luminate.

发射材质的行为类似于只启用亮度通道的标准材质(例如,多边形灯具有这种类型的材质)。它不需要自己被照亮就能发光。使用这种材质,例如,如果你想放置一个 HDRI 材质在天空对象或其他想有对象流光。