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Depth of Field 景深Basic 基础Lens 镜头Tint 淡色

Tint

淡色

Using these parameters, you can add tints that take the scene’s depth into account. For example, you can add a blue tint to your renders that gets stronger towards the horizon (aerial perspective); simulate the orange tint of the horizon on the sunset; or recreate the deep, dark cold blue of a moonlit scene. You can also simulate the orange tint of daylight film used to photograph interiors and the blue tint of interior film when it is used to photograph exteriors.

使用这些参数,您可以添加颜色,以考虑场景的深度。例如,你可以在你的渲染图上添加一个蓝色调,这个蓝色调在地平线上变得更强烈(空气透视) ; 模拟日落时地平线上的橙色调; 或者重新创建月光照耀下的深邃、深冷的蓝色场景。你也可以模拟用于拍摄内部的日光胶片的橙色色调和用于拍摄外部的室内胶片的蓝色色调。

Simulating errors such as the above usually adds to the realism although, like lens flares, this is usually avoided at all costs by the professional photographer.

像上面这样的模拟错误通常会增加真实感,尽管像镜头光晕一样,专业摄影师通常会不惜一切代价避免这种情况。

Use Tint
Front Color
Rear Color
Use Ranges
Use Camera Ranges

使用 TintFront 颜色后部颜色使用范围使用相机范围

There are three possible states. The camera’s focus is always taken into account.

有三种可能的状态,摄像机的焦距总是被考虑在内的。

Use Ranges disabled.

使用范围禁用。

Creates a tint that is close to reality.

创建一个接近现实的色彩。

Use Ranges enabled, Use Camera Ranges enabled.

使用范围启用,相机范围启用。

Here the camera parameters are End, Start, etc. 这里的相机参数是 End,Start,等等

This works in the same way as described for Distance Blur. Use a camera to help define the tint ranges.

这和距离模糊的工作原理是一样的。使用相机来帮助定义色彩范围。

Use Ranges enabled, Use Camera Ranges disabled.

使用范围启用,相机范围禁用。

Do not confuse these parameters with the like-named parameters of the Camera object. 不要将这些参数与 Camera 对象的同名参数混淆

Front Start[0..+∞m]
Rear Start[0..+∞m]
Front End[0..+∞m]
Rear End[0..+∞m]

前起动[0. . + ∞ m ]后起动[0. . + ∞ m ]前端[0. . + ∞ m ]后端[0. . + ∞ m ]

The tint range is defined by the values Front Start, Front End, Back Start and Back End (not the camera parameters) based on the camera’s focus. This enables you to define the tint independently of the Depth of Field settings.

色调范围是根据相机的焦点由前端、前端、后端和后端(不是相机参数)定义的。这使您能够独立于景深设置来定义色调。

Depth of field limitations

景深限制

  • Problems may occur in places where blurred objects are seen in reflections or behind transparencies. 问题可能会发生在模糊的地方,对象是在反射或背后的透明度
  • If glow is calculated after depth of field, inaccuracies may arise. 如果在景深之后计算辉光,可能会出现误差
  • If glow is calculated before depth of field, the depth of field will overwrite the glow. 如果在景深之前计算辉光,景深会覆盖辉光
  • Depth of field cannot be used with PyroCluster. 景深不能用于 PyroCluster
  • The 这个Specular 镜面的 post effect does not work in conjunction with depth of field. 后期效果与景深无关
  • DO NOT activate depth of field if 不要激活景深,如果Alpha Channel 阿尔法通道 is activated in the image output settings. Otherwise the alpha channel will not be rendered correctly. 在图像输出设置中被激活。否则,alpha 通道将无法正确呈现