
Noise
噪音
Here you will find the settings that can be used to define the color and basic structure of the color variations.
在这里你会发现可以用来定义颜色和基本结构的颜色变化的设置。
噪音类别
Here you can select the mathematical pattern type that should be used as basis for mixing colors. The available patterns are identical to those of the Noise Shader.
在这里你可以选择数学模式类型,应该用作混合颜色的基础。可用的模式是相同的噪音着色器。
Color
Knot Position[0..100%]
Bias Position[0..100%]
Interpolation
色结位置[0. . 100% ]偏置位置[0. . 100% ]插值
Details about using the color gradient can be found under Color Gradient in Nodes.
有关使用颜色渐变的详细信息可以在节点中的颜色渐变下找到。
Contrary to the color gradients for the Base Color Gradient node, the selected coors will be shown in combination with the Noise Type. The basic use, however, remains the same as with the color gradients.
与基本颜色渐变节点的颜色渐变相反,选定的颜色将与噪声类型结合显示。然而,其基本用法与颜色渐变相同。
八度音[0. . 20]
This setting can be used to adjust the level of detail of the noise structure. Larger values will create correspondingly more variations in the pattern. Smaller values will produce correspondingly less contrast and details as well as to a blurring of the structure.
此设置可用于调整噪声结构的细节级别。更大的值相应地会在模式中产生更多的变化。较小的数值将相应地产生较少的对比度和细节,以及模糊的结构。
Seed [-∞ . . + ∞]
This is a numeric value that serves as a basis for the calculation of the pattern. Modifying this value will create a new variation of the selected pattern type.
这是一个数值,作为计算模式的基础。修改此值将创建所选模式类型的新变体。
空白[0.1. . 10]
This setting is available for several Noise Types and can be used to adjust the level of detail in the gaps between fractals. In general, the density of information between the structures is reduced with increasing values.
此设置可用于几种噪声类型,并可用于调整分形之间的差距的细节水平。一般来说,结构之间的信息密度随着数值的增加而减小。
增益[0.1. . 4]
This setting can be used to smooth the transitions between regions of different brightness for several noise types. Larger values will produce correspondingly more blur and loss of detail.
这种设置可以用来平滑不同亮度区域之间的过渡几种噪声类型。较大的值会相应地产生更多的模糊和细节损失。
全局尺度[-∞00. . + ∞00% ]
This setting is a multiplier for the proportional scaling of the noise structure.
这个设置是噪声结构比例缩放的倍增器。
规模[% ]
These are individual scaling values for all spatial axes. All three scaling values will only be used if 3D coordinates are used for Projection.
这些是所有空间轴的单独缩放值。只有在使用三维坐标进行投影时,这三个缩放值才会被使用。
动画[-100. . 100]
The selected noise structure can also be modified over a period of time. Use this setting to define the speed with which the modification should take place.
所选择的噪声结构也可以在一段时间内进行修改。使用此设置来定义修改应该发生的速度。
指数[0.1. . 5]
This value is available for the noise types Displaced Voronoi, Voronoi 1, Voronoi 2 and Voronoi 3 and can be used to affect the contrast within the Voronoi structure in particular.
该数值适用于各种噪声类型的错位 Voronoi、 Voronoi 1、 Voronoi 2和 Voronoi 3,特别适用于影响 Voronoi 结构内的对比度。
噪音声级[0. . 100% ]
This setting can be used to add additional variation within the selected noise pattern. Larger values will generally lead to a reduction of contrast and thus to softer transitions between colors.
此设置可用于在所选的噪声模式中添加额外的变化。较大的数值通常会导致对比度的降低,从而使颜色之间的过渡变得柔和。
Noise Temperature[-∞00..+∞00%]
噪声温度[-∞00. . + ∞00% ]
This setting can be used to change the color temperature of the color gradient. Negative values will produce a cool, blueish color; positive values will produce a warmer, reddish color.
此设置可用于更改颜色渐变的颜色温度。负值会产生一种冷淡的蓝色; 正值会产生一种温暖的红色。
投影
Here you can define a projection type for the noise pattern. The available projection types are for the most part identical to the Material tag’s projections. Selecting None (Use 3D Coordinates), the noise will be rendered three-dimensionally and thus varied within an object’s volume.
在这里,您可以定义一个投影类型的噪声模式。可用的投影类型大部分与 Material 标签的投影相同。选择无(使用3D 坐标) ,噪音将被渲染三维,因此在一个对象的体积内变化。