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Collider Tag

标签

BasicTag

Collider Tag

标签

Specifying what object will collide with the cloth objects is done in the same way as defining a cloth object: by adding a Collider tag to the desired object.

指定哪个物体将与布料物体碰撞的方法与定义布料物体的方法相同: 在所需的物体上添加碰撞器标记。

To add a Collider tag to an object:

为对象添加 Collider 标记:

  • Select the object and in the 选择对象并在Object Manager, choose 、选择Tags / Simulation Tags / Cloth Collider 标签/模拟标签/布料碰撞器.
  • The Collider tag will be applied to the selected object that can now collide with any cloth object. 碰撞器标签将应用于选定的物体,现在可以碰撞任何布料对象
Make sure the collision object’s surface Normals are oriented in the direction of the piece of clothing with which it collides. If you reverse the Normals the Collision tag will also have to be reset accordingly. 确保碰撞物体的表面法线是朝着它与之相撞的衣服的方向。如果你反转法线,碰撞标签也必须相应地被重置

All collision Objects can now also act as Generators (Instances, Cloner Objects, parametric Primitives, etc.) and must not first be made editable (c-key. Make sure you assign the Collider tag to the Generator Object (and not, for example, to the cloned Cube).

所有碰撞对象现在也可以作为生成器(实例、 Cloner 对象、参数基元等) ,并且不能首先进行编辑(c-key)。确保将 Collider 标记分配给 Generator 对象(而不是,例如,分配给克隆的 Cube)。