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Car Paint Material 汽车油漆材质Preview 预览Basic 基础Base 基地Flakes 玉米片Gloss 光泽Context 背景

Base

基地

Base Color

基色

This setting can be used to adjust the car paint’s base color. This is the material’s bottom-most diffuse color layer (with which the flakes are combined since they don’t have their own color).

这个设置可以用来调整汽车漆的底色。这是材质的底部最漫反射的颜色层(由于雪花没有自己的颜色,所以与之结合在一起)。

Color Shift[0..100%]

色移[0. . 100% ]

A Color Shift with different Base Colors. 不同基色的色彩转换

This setting can be used to simulate an interference or flip-flop paint. This type of paint has a different color – within a certain range – depending on the angle from which it is viewed. In reality, this effect is generated by light interference and is therefore created using a Thinfilm Node.

此设置可用于模拟干扰或触发器油漆。这种颜料有不同的颜色-在一定范围内-取决于从什么角度观察。实际上,这种效果是由光干涉产生的,因此使用薄膜节点创建。

Increasing the Color Shift values will strengthen the effect correspondingly. A value of 0% will disable the effect.

增加颜色移位值将相应地增强效果。0% 的值将使效果失效。

Roughness[0..100%]

粗糙度[0. . 100% ]

This setting can be used to define the roughness of the color beneath the clear coat. The smaller the value, the closer the material will be to a polished, reflective metal. The larger the value, the more diffuse or "silky” the surface will be.

这个设置可以用来定义在透明外套下面的颜色的粗糙度。价值越小,材质将更接近一个抛光,反射金属。价值越大,更漫反射或“丝绸”的表面将。