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Thumbnail View

缩略图视图

The Thumbnail view is organized by tabs, each tab representing a group of poses. You can double-click thumbnails to apply poses at 100% strength, or use the blend sliders to create a blend between several poses. 缩略图视图是按照标签组织的,每个标签代表一组姿势。你可以双击缩略图来应用100% 强度的姿势,或者使用混合滑块在几个姿势之间创建混合

This manager is mostly used when applying poses. It focuses on visual identification of poses via thumbnails and allows the user to blend and apply poses easily. This view is tied to the Pose Library Browser, and reflects what has been added there.

这个管理器主要用于应用姿势。它的重点是通过缩略图的视觉识别姿势,并允许用户轻松地混合和应用姿势。这个视图绑定到姿态库浏览器,并反映添加的内容。

Pose Groups Tabs

姿势群标签

Each Group added to the Pose Library Browser list will be displayed as tabs in the Thumbnail View. Switch between tabs to access the poses for each group. This is useful to organize your poses into their relevant groups (for example, full body poses, hand poses and so on…).

添加到姿态库浏览器列表中的每个组都将在缩略图中显示为选项卡。在标签之间切换以访问每个组的姿势。这是有用的组织你的姿势到他们的相关群体(例如,全身体式,手的姿势等等...)。

Open Browser View

打开浏览器视图

Use this command at the top right to open the Pose Library Browser.

使用右上角的命令打开姿态库浏览器。

Pose Thumbnails/Apply Pose

姿势缩略图/应用姿势

Each pose is represented by a thumbnail. If no thumbnail has been created, a default thumbnail will be displayed. Double-click on a thumbnail to apply the pose at 100% strength.

每个姿势由一个缩略图表示。如果没有创建缩略图,将显示默认缩略图。双击缩略图,以100% 的力量完成这个体式。

Blend Slider

混合滑块

When you apply a pose using blend sliders, you enter a "Blend session”. This means that you can adjust and blend poses as much as needed, but they will only be applied once you hit the Enter key or click outside the Thumbnail View manager to confirm the pose. If you wish to cancel your blend session without applying a pose, use the Escape key, and the character/object will revert to its previous pose.

当你使用混合滑块应用一个体式时,你进入一个“混合会话”。这意味着你可以根据需要调整和混合姿势,但是只有当你按下回车键或者点击缩略图管理器外部来确认姿势时,这些姿势才会被应用。如果你想取消混合会话而不应用一个姿势,使用 Escape 键,字符/对象将恢复到以前的姿势。

Create a New Pose

创建一个新的姿势

You can also quickly add poses from the Thumbnail View if needed, by using this command. Note that this command will also create a thumbnail automatically, along with the pose.

如果需要的话,你也可以使用这个命令在缩略图中快速添加姿势。请注意,这个命令也会自动创建一个缩略图,以及姿势。

Important: 重要事项:
Take note that tags are currently not supported. If you would like to pose a Posemorph tag, for example, you can create User Data entries on one of your controllers (or a separate object) and connect those entries to your morph targets in the Posemorph tag via Xpresso. Just make sure that the user data entries are part a keyframe selection or have an animation track before recording a pose, though, otherwise only the PSR values of the object will be taken into account, as this is the default behavior without keyframe selections or animation tracks. 请注意,目前不支持标记。例如,如果你想摆出一个 Posemorph 标签,你可以在你的控制器(或者一个单独的对象)上创建用户数据条目,然后通过 Xpresso 将这些条目连接到 Posemorph 标签中的变形目标。只要确保用户数据条目是关键帧选择的一部分,或者在记录一个姿势之前有一个动画跟踪,否则,只有对象的 PSR 值会被考虑进去,因为这是默认的行为,没有关键帧选择或动画跟踪

Limit To

限制在

Since poses are not saved with the scene file, applying a pose to an object is done by matching the names of the objects in your scene, to the names of the objects recorded into your pose. Use these matching and filtering rules to define how the search for name matching is restricted and applied. This is extremely useful to restrict poses to a specific character or part of a character, for example.

由于姿势不会与场景文件一起保存,所以将一个姿势应用到一个物体上是通过将场景中物体的名称与记录到你的姿势中的物体的名称相匹配来完成的。使用这些匹配和筛选规则定义如何限制和应用名称匹配搜索。这是非常有用的限制姿势,以一个特定的字符或一个字符的一部分,例如。

Global

全球

This mode will apply the pose without any restriction. It will search the whole scene for objects with matching names. If your scene contains several characters with similar naming conventions (for example, the left hand controllers of all the characters in your scene are labelled "Hand_Left”), it will apply the selected pose to all characters at once.

这个模式将应用的姿势没有任何限制。它将在整个场景中搜索名称匹配的物体。如果你的场景包含几个具有相似命名约定的角色(例如,场景中所有角色的左手控制器都被标记为“左手”) ,它将同时对所有角色应用选定的姿势。

Selection

选择

This mode will restrict posing to the currently selected objects. This can be useful if you want to do partial posing, for example, by restricting the pose to the hand controller only, or maybe by posing the whole body without affecting the head orientation of a character, for example.

此模式将限制对当前选定的对象的姿态。如果你想做一些局部的姿势,比如,把姿势限制在手部控制器上,或者可以在不影响角色头部方向的情况下摆放整个身体。

Sel. Hierarchy

等级制度

This mode will restrict posing to the currently selected object and its hierarchy. It allows to easily restrict posing to specific objects and their hierarchies, without having to select each object individually. Much like the Selection mode, it can also be used to assign partial posing to your characters or objects, but without having to select each individual controller to do so.

此模式将限制对当前选定的对象及其层次结构的显示。它可以很容易地限制对特定对象及其层次结构的摆放,而不必单独选择每个对象。很像选择模式,它也可以用来分配部分摆姿势的字符或对象,但不必选择每个独立的控制器这样做。

Limit To Field

字段的限制

Use this field to define which object and subsequent hierarchy you would like the pose to be applied to. If you have two characters in a scene that share the same naming convention for their objects, for example, this is a useful way to restrict the posing to a specific character without affecting the other. It also allows you to always assign the poses to the same objects or character or set of controllers, regardless of what is currently selected in the Object manager.

使用此字段定义您希望将姿势应用到的对象和后续层次结构。例如,如果一个场景中的两个角色对他们的物体使用相同的变数命名原则,这是一个有用的方法来限制一个特定角色的姿势而不影响另一个角色。它还允许您始终将姿态分配给相同的对象、字符或控制器集,而不管当前在对象管理器中选择了什么。

Matching

配对

Use these options to restrict the application of poses by using name modifiers.

使用这些选项通过使用名称力场来限制姿势的应用。

As a user case example, let’s assume we have two characters in the scene, the first character has a hand controller named "Character1_Hand” and the second character has a hand controller named "Character2_Hand”. The recorded pose we are trying to apply is recorded with an object named "Hand”.

作为一个用例示例,假设场景中有两个字符,第一个字符有一个名为“ Character1 _ hand”的手控制器,第二个字符有一个名为“ Character2 _ hand”的手控制器。我们试图应用的记录姿势是用一个名为“手”的物体记录下来的。

Important: 重要事项:

Since naming is used to find objects and their children, it is vital to make sure that each object to pose has a unique name. You can make use of the Naming tool to ease that process, by adding a prefix to the controllers of a character, for example. A controller named "Hand_Left” could potentially share a name with a joint named the same. In this instance, you could add a prefix to the controller, and rename it "CON_Hand_Left”, for example.

由于命名是用来寻找对象和他们的孩子,这是至关重要的,以确保每个对象的姿势有一个唯一的名称。您可以使用命名工具来简化这个过程,例如,为字符的控制器添加前缀。名为“ Hand _ left”的控制器可能与名为相同的关节共享一个名称。在这个实例中,您可以向控制器添加一个前缀,并将其重命名为“ CON _ hand _ left” ,例如。

One the other hand, if your scene contains several characters, and each character uses a similar naming convention, then you can either restrict the application of poses using the Limit to options if you do not wish to rename your objects, or rename each character’s objects with a prefix to allow the Pose tools to identify which one you would like to target.

另一方面,如果你的场景包含几个字符,并且每个字符使用一个类似的变数命名原则,那么你可以使用选项的极限限制姿势的应用,如果你不想重命名你的对象,或者重命名每个字符的前缀,以允许姿势工具来确定你想要的目标。

Name

姓名

The Pose Library will look for objects matching the name of our posed object one to one. In our case, none of the hand controllers of our characters are labeled "Hand”, so the pose will not be applied to any of them.

姿态库将寻找与我们的姿态对象名称一对一匹配的对象。在我们的例子中,我们角色的手控制器都没有标记为“手” ,所以这个姿势不会被应用到任何角色身上。

Namespace

命名空间

Using this mode, you can add a prefix to be used when matching for names. If we add the prefix "Character1_” to the text field, the pose will then be matched and restricted to the hand controller named "Character1_Hand” in our example.

使用这种模式,您可以添加一个前缀,以便在匹配名称时使用。如果我们在文本字段中添加前缀“ Character1 _” ,那么姿态将被匹配并限制到我们的例子中名为“ Character1 _ hand”的手控制器中。

Match to End

比赛结束

This mode will start from the end of the object names and will be stopped once the name searched is complete. In our example, both our characters’ hands controllers have the word "Hand” at the end of their names, so both controllers will be posed.

此模式将从对象名称的末尾开始,并在搜索完名称后停止。在我们的示例中,两个角色的手控制器的名称末尾都有“手”这个词,因此两个控制器都会被摆放。

Separator

分离器

This mode is usually intended to be used with Xrefs, but can also apply to other cases where your naming convention makes use of separator characters. In our example, adding the "underscore” separator ("_”) to the text field will match both our characters’ hands controllers, since they both contain an underscore character in their names.

这种模式通常用于 Xrefs,但也可以应用于其他情况下,您的变数命名原则使用分隔符字符。在我们的示例中,向文本字段添加“下划线”分隔符(“ _”)将匹配两个字符的手控制器,因为它们的名称中都包含一个下划线字符。